# FIGHT KNIGHT

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 792120
- Developer: Team Sorcerobe
- Released: 2021 · Genre: Action · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.8k to $2.7k per month (mid $2.3k)
- Opportunity score: $4.8k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 49.4k · Est. lifetime net revenue: $246.3k
- Review sentiment: 92% positive across 1711 reviews (1544 from Steam purchases)
- Review velocity: 18.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 4.8 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 4.8 years ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.1k |
| After VAT / sales tax (-13% blended) | $3.6k |
| After refunds (-9.5% median) | $3.2k |
| Net to developer (after Steam 30%) | $2.3k |

## Monthly review counts, oldest to newest (24 months)

34, 15, 20, 20, 25, 33, 16, 22, 12, 14, 16, 22, 15, 11, 17, 10, 16, 21, 9, 12, 22, 13, 16, 37

## Estimated acquisition range

$54.3k to $108.7k (2-4x the trailing net annuity of $27.2k/year). Same error range applies.

## Analyst notes (AI-assisted)

A first-person dungeon crawler fused with Punch-Out-style combat where a knight ascends a monster-filled tower through melee brawling, puzzles, and resource management.

Fight Knight shows solid indie execution (91.7% positive, 1,711 reviews) and sustained monthly residuals of $2,264/mo despite zero discounting and zero developer communication in 57 months. The hybrid genre (dungeon crawler plus real-time brawler) has carved a loyal niche; players explicitly compare it favorably to Dark Souls and praise the music and level design. However, the studio is inactive, save-system friction persists as a documented pain point, and the game has never discounted, limiting its addressable market. A publisher acquiring this would inherit a clean, profitable, low-maintenance catalog title; a revival partner could unlock growth by fixing QOL complaints and running a modest marketing push.

- Most realistic play: acquisition
- Risk (other): Developer Team Sorcerobe is inactive (57+ months since last contact); unclear who holds ongoing IP rights or can authorize updates or ports.
- Risk (market): Zero discounting strategy and no active marketing suggest either confidence in steady-state sales or lack of urgency to grow; new owner will need to test elasticity assumptions (stated -1.0) before committing to price/promo strategy.
- Risk (tech): Single save slot and checkpoint placement are cited by players as archaic friction; modest code changes could remove a documented abandonment trigger.

What players are asking for:
- Cloud saves or multiple save slots to reduce loss-of-progress frustration
- More reliable special-attack registration and combat feel polish
- Potential balance pass on late-game difficulty (Ice/Fire level noted as 'stressful')

Suggested first moves:
1. Confirm IP ownership and rights chain with former Team Sorcerobe principals (founder, legal contact); establish whether source code and live-ops access are available.
2. Audit save-system code and estimate cost/timeline for multi-slot + cloud-sync update; use this to model uplift in churn and LTV if QOL fixes were deployed.
3. A/B test a modest 20% discount or limited-time bundle placement in the next 90 days to measure true elasticity and identify growth ceiling before acquisition commit.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/792120
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
