# 112 Operator

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 793460
- Developer: Jutsu Games
- Publisher: Games Operators
- Released: 2020 · Genre: Indie · List price: $24.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $4.1k to $6.1k per month (mid $5.1k)
- Opportunity score: $6.9k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 169.9k · Est. lifetime net revenue: $912.4k
- Review sentiment: 89% positive across 7329 reviews (5662 from Steam purchases)
- Review velocity: 38.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 19 months
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 1 months ago
- Last discounted 0 months ago, 12 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $9.3k |
| After VAT / sales tax (-13% blended) | $8.1k |
| After refunds (-9.5% median) | $7.3k |
| Net to developer (after Steam 30%) | $5.1k |

## Monthly review counts, oldest to newest (24 months)

60, 59, 48, 48, 71, 68, 42, 42, 51, 57, 59, 54, 38, 29, 64, 50, 49, 50, 28, 41, 50, 35, 41, 33

## Estimated acquisition range

$122.5k to $244.9k (2-4x the trailing net annuity of $61.2k/year). Same error range applies.

## Analyst notes (AI-assisted)

A real-time emergency dispatch management sim where you coordinate police, fire, and ambulance responses across procedurally generated cities.

112 Operator maintains a strong 88.7% positive rating and $5,102.94/mo residual revenue despite dormant development, suggesting a durable core loop with engaged players. However, a known equipment-balancing bug and 18+ months without developer communication signal maintenance debt that, if addressed, could unlock higher engagement and pricing power. The opportunity lies in acquisition for light post-launch support or as a publishing/revival play where a small content refresh or bug-fix pass could meaningfully expand the active player base.

- Most realistic play: publishing
- Risk (tech): Unresolved equipment-balancing bug reported in multiple reviews; recent shadow-patch broke map functionality and at least one mod, suggesting fragile codebase and risk of regression if updates are attempted without careful QA.
- Risk (market): 22.7% of sales channel through key resellers and 1.4x price elasticity indicate audience is price-sensitive; full $24.99 asking price may throttle discovery relative to its positioning against 911 Operator and similar indies.
- Risk (other): 18+ months since last developer post; community has atrophied expectations of new content, and reactivation will require clear, visible commitment to avoid perception of abandonment.

What players are asking for:
- Bug fix for equipment upgrade system (currently caps at 100% and breaks progression)
- Rebalancing of scenario missions (some reported as nearly impossible even on lower difficulties)
- Visible developer communication and roadmap transparency

Suggested first moves:
1. Audit codebase and isolate the equipment-capping bug and shadow-patch regression; prioritize a single point-release addressing both, then communicate timeline to Steam community with a pinned post.
2. A/B test a seasonal sale at 30-40% discount to measure elasticity gain and reactivate lapsed players; 1.43 elasticity suggests strong price-driven uplift.
3. Evaluate lightweight content (1-2 new city scenarios or a cosmetic operator pack) bundled with the bug-fix release to signal renewed stewardship and justify a modest price hold or small lift post-fix.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/793460
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
