# Creed: Rise to Glory™

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 804490
- Developer: Survios
- Released: 2018 · Genre: Action · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.2k to $1.8k per month (mid $1.5k)
- Opportunity score: $3.1k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 84.5k · Est. lifetime net revenue: $545.0k
- Review sentiment: 73% positive across 2233 reviews (1691 from Steam purchases)
- Review velocity: 9.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 6.9 years
- Studio active elsewhere (6 titles tracked), so this one may welcome a partner
- Last build shipped 4.2 years ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.7k |
| After VAT / sales tax (-13% blended) | $2.3k |
| After refunds (-9.5% median) | $2.1k |
| Net to developer (after Steam 30%) | $1.5k |

## Monthly review counts, oldest to newest (24 months)

12, 5, 5, 8, 31, 14, 8, 3, 23, 12, 11, 13, 4, 8, 13, 14, 21, 16, 6, 18, 8, 8, 4, 11

## Estimated acquisition range

$35.5k to $70.9k (2-4x the trailing net annuity of $17.7k/year). Same error range applies.

## Analyst notes (AI-assisted)

VR boxing sim licensed from the Rocky/Creed franchise, built by Survios for the dedicated fighting-game headset audience.

Creed is a dormant but serviceable title generating $1.5K/mo in residual revenue from a narrow VR install base. The 73% positive rating masks a critical technical barrier: multiple reviews report launch crashes preventing play entirely. For a strategic buyer, the acquisition hinges on whether the tech debt is fixable and whether MGM/Sylvester Stallone's licensing terms are favorable or soon expiring. Revival is high-risk unless the studio can diagnose and patch the UE stability issues.

- Most realistic play: acquisition
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): Creed IP is owned by MGM Holdings and Sylvester Stallone's production company; licensing rights are likely time-bound and require renegotiation or buyout.
- Risk (tech): Multiple recent reviews cite persistent launch crashes and UE errors, suggesting the codebase has not been maintained against engine or OS updates.
- Risk (market): VR boxing is a niche vertical with low mainstream appeal; the 24-month sales chart shows erratic monthly velocity (range 3-31 units), indicating seasonality or platform churn.

What players are asking for:
- Fix the launch crash/UE initialization bug blocking play
- Improve controller tracking responsiveness for high-speed punching
- Add content or post-launch support roadmap

Suggested first moves:
1. Audit the UE4/5 build log and issue tracker to confirm root cause of launch crashes and estimate patch cost; query Survios on licensing terms and expiration date for Creed IP.
2. Model the VR headset install-base growth (Quest 3, PlayStation VR2, SteamVR) and test whether a stable, working version could capture 10-20% uplift in monthly revenue.
3. If acquisition proceeds, prioritize a hotfix to stabilize launch on current Windows/GPU drivers, then A/B test a $9.99 price point or a cross-promotion with Beat Saber or similar rhythm-VR titles to drive trial.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/804490
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
