# The House in Fata Morgana: A Requiem for Innocence

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 804700
- Developer: NOVECT
- Publisher: MangaGamer
- Released: 2018 · Genre: Adventure · List price: $14.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.2k to $3.3k per month (mid $2.7k)
- Opportunity score: $5.8k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 87.2k · Est. lifetime net revenue: $281.0k
- Review sentiment: 97% positive across 1891 reviews (1744 from Steam purchases)
- Review velocity: 34.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.8 years
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 3.1 years ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.0k |
| After VAT / sales tax (-13% blended) | $4.3k |
| After refunds (-9.5% median) | $3.9k |
| Net to developer (after Steam 30%) | $2.7k |

## Monthly review counts, oldest to newest (24 months)

20, 22, 19, 21, 30, 37, 25, 41, 30, 31, 19, 44, 35, 17, 30, 19, 32, 30, 29, 34, 35, 30, 32, 44

## Estimated acquisition range

$65.7k to $131.5k (2-4x the trailing net annuity of $32.9k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2018 prequel visual novel by NOVECT that expands the narrative of The House in Fata Morgana by reframing its tragedy from a new perspective.

A Requiem for Innocence sits in a rare position: a dormant but consistently praised addon to a cult visual novel with 97% positive reviews and steady monthly traction ($2,739/mo residual). The title generates modest revenue at $14.99 with no discounting strategy, suggesting price elasticity and market underexposure rather than audience fatigue. For publishers seeking to acquire backlist visual-novel IP or revival partners looking to bundle and remarket the full House in Fata Morgana series to a widening anime-adjacent audience, this title's cult status and devotion (avg 21 hours per player) indicate untapped upside.

- Most realistic play: publishing
- Risk (market): Prequel dependency: acquisition value depends critically on owning or licensing the base game; standalone sales appear negligible.
- Risk (other): Developer silent 34 months; no update or engagement signals may signal waning capacity to support or localize further content.
- Risk (tech): Visual novel engine and asset legacy unknown; porting or live-service expansion may require substantial remake investment.

What players are asking for:
- English/localization improvements or official translations for remaining languages
- Physical release or bundled collection of both games
- Character epilogue or bonus story content exploring Jacopo's aftermath

Suggested first moves:
1. Audit IP ownership and localization rights held by NOVECT and MangaGamer; confirm optionality on both base and prequel titles as a bundled package.
2. Model revenue uplift from a modern Steam discovery refresh (store tags, community hub activation, seasonal discount) and from a console port or GOG release; prequel dependency suggests bundle-with-base strategy.
3. Engage NOVECT on current studio capacity and interest in a remaster, behind-the-scenes artbook, or narrative DLC; 34-month silence may reflect resource constraints rather than disinterest in franchise.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/804700
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
