# REVEIL

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 809060
- Developer: Pixelsplit
- Publisher: Daedalic Entertainment
- Released: 2024 · Genre: Adventure · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.2k to $1.8k per month (mid $1.5k)
- Opportunity score: $2.9k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 23.6k · Est. lifetime net revenue: $137.8k
- Review sentiment: 87% positive across 961 reviews (737 from Steam purchases)
- Review velocity: 10.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.1 years
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 28 months ago
- Last discounted 1 months ago, 11 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.8k |
| After VAT / sales tax (-13% blended) | $2.4k |
| After refunds (-9.5% median) | $2.2k |
| Net to developer (after Steam 30%) | $1.5k |

## Monthly review counts, oldest to newest (24 months)

16, 24, 25, 35, 50, 32, 25, 18, 12, 17, 11, 18, 9, 14, 10, 9, 33, 14, 7, 16, 11, 8, 10, 11

## Estimated acquisition range

$36.8k to $73.6k (2-4x the trailing net annuity of $18.4k/year). Same error range applies.

## Analyst notes (AI-assisted)

A narrative-driven horror adventure set in a decaying circus, exploring family mystery and psychological unease.

REVEIL is a quiet performer: 87% positive, $137.8K lifetime against a modest $19.99 price, with steady monthly residuals of $1.5K/mo. The tight 4-6 hour experience, strong atmospheric execution, and horror-adjacent positioning attracted 24K units organically. However, 25 months post-launch with zero developer communication and zero discounts suggests either product completion or studio resource constraints. Best suited for publishers seeking niche literary-horror IP to bundle into anthology collections or regional publishing partnerships, rather than standalone acquisition.

- Most realistic play: publishing
- Risk (market): Niche horror-adventure positioning limits reacquisition upside; title has plateaued at $1.5K/mo residual with minimal velocity.
- Risk (other): Developer silence for 25 months raises questions about studio bandwidth for post-launch support or patches.
- Risk (other): Very short campaign length (4-6 hours per reviews) may limit replayability and long-tail word-of-mouth growth.

What players are asking for:
- Extended cut or sequel exploring the circus mythos deeper
- Atmospheric soundtrack release or making-of documentation
- Accessibility features (colorblind modes, motion control options)

Suggested first moves:
1. Audit Pixelsplit and Daedalic's IP agreements; confirm whether standalone publishing rights or full acquisition is feasible.
2. Model bundling REVEIL into a 3-5 title horror anthology or subscription service to leverage the 87% positive ratio as a quality signal.
3. If acquiring, secure developer commitment to a post-launch roadmap (commentary, minor QoL patches, console ports) to justify relaunch marketing spend.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/809060
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
