# Gal*Gun 2

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 851890
- Developer: INTI CREATES CO., LTD.
- Publisher: PQube
- Released: 2018 · Genre: Action · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.2k to $1.8k per month (mid $1.5k)
- Opportunity score: $2.8k/month at x1.85 dormancy multiplier
- Est. lifetime owners: 104.5k · Est. lifetime net revenue: $673.3k
- Review sentiment: 83% positive across 2493 reviews (2089 from Steam purchases)
- Review velocity: 9.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 20 months
- Studio active elsewhere (26 titles tracked), so this one may welcome a partner
- Last build shipped 7.8 years ago
- Store page localized in only 4 language(s)
- Last discounted 0 months ago, 9 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.8k |
| After VAT / sales tax (-13% blended) | $2.4k |
| After refunds (-9.5% median) | $2.2k |
| Net to developer (after Steam 30%) | $1.5k |

## Monthly review counts, oldest to newest (24 months)

12, 140, 44, 26, 21, 19, 15, 17, 5, 14, 16, 11, 10, 14, 11, 31, 12, 12, 9, 14, 7, 6, 11, 10

## Estimated acquisition range

$36.7k to $73.5k (2-4x the trailing net annuity of $18.4k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2018 arcade action game by Inti Creates built around fanservice-forward anime character interaction, published by PQube.

Gal*Gun 2 sits dormant at $1.5k/mo residual revenue with 83% positive reviews and a loyal, engaged community, but generates minimal mainstream signal ($2.8k/mo opportunity). The title holds structural appeal for niche publishers or IP holders seeking to monetize a quiet but stable fanbase through seasonal events, cosmetics, or platform ports, though technical stability (crash reports in recent reviews) requires remediation before revival investment.

- Most realistic play: publishing
- Risk (market): Narrow audience and modest review velocity (9.5/mo) limit upside from traditional marketing; growth depends on community-driven content and franchise loyalty.
- Risk (tech): Recent negative review cites immediate crashes, suggesting potential unresolved stability issues that could compound during any revival campaign.
- Risk (other): Developer (Inti Creates) is active elsewhere; minimal communication (20+ months since last dev post) raises questions about ongoing commitment.

What players are asking for:
- Bug fixes, particularly crash-on-launch stability
- New character cosmetics or seasonal content
- Quality-of-life improvements and balance patches

Suggested first moves:
1. Audit current build for crash vectors and prioritize hotfix; stability is table stakes for any monetization push.
2. Map player engagement cohorts (session length, cosmetic spend, churn) to identify which segments respond to events, battle pass models, or cosmetic DLC.
3. Evaluate IP licensing or co-development terms with Inti Creates to clarify ownership of future content and franchise direction before committing to a revival roadmap.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/851890
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
