# Pummel Party

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 880940
- Developer: Rebuilt Games
- Released: 2018 · Genre: Action · List price: $14.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $15.3k to $22.9k per month (mid $19.1k)
- Opportunity score: $25.8k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 2.3M · Est. lifetime net revenue: $7.4M
- Review sentiment: 89% positive across 57695 reviews (45963 from Steam purchases)
- Review velocity: 237.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 23 months
- Last build shipped 11 months ago
- Last discounted 1 months ago, 4 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $34.7k |
| After VAT / sales tax (-13% blended) | $30.2k |
| After refunds (-9.5% median) | $27.3k |
| Net to developer (after Steam 30%) | $19.1k |

## Monthly review counts, oldest to newest (24 months)

296, 234, 236, 437, 571, 455, 225, 342, 194, 197, 260, 362, 220, 179, 291, 197, 409, 398, 248, 285, 208, 208, 201, 274

## Estimated acquisition range

$458.8k to $917.6k (2-4x the trailing net annuity of $229.4k/year). Same error range applies.

## Analyst notes (AI-assisted)

Local multiplayer party game in the style of Mario Party, supporting up to 8 players with dozens of mini-games and mod workshop integration.

Pummel Party has generated $7.4M lifetime revenue on 2.3M units with an 88.6% positive rating, yet remains quiet in the market with minimal developer communication (23 months since last post). The title sits at $19.1k/mo residual with strong elasticity (1.3x), suggesting price optimization and modest marketing could unlock material incremental revenue. This is a catalog acquisition play for publishers seeking proven, low-maintenance party IP with an active mod community and PC-native design; revival via seasonal content drops or cross-promotion in bundle strategy would be straightforward.

- Most realistic play: acquisition
- Risk (market): Party game genre is cyclical and heavily dependent on social/couch-play occasions; COVID tailwinds likely peaked and market saturation (e.g., Among Us, Jackbox) makes differentiation harder.
- Risk (tech): No developer updates in 23 months raises questions about engine maintenance, controller support edge cases, and scalability of the mod pipeline.
- Risk (other): Heavy reliance on local multiplayer limits addressable market; online MP (a frequent request) would require substantive rework.

What players are asking for:
- Online multiplayer or netcode support (implicit in reviews and common for party games)
- Longer mini-game sessions and board progression tuning
- Expanded item/weapon cosmetics beyond community-created map and mini-game content
- Fix for flying mini-game mechanics (flagged as 'horrendous')

Suggested first moves:
1. Audit mod pipeline and workshop health: confirm upload velocity, filter for quality, and assess licensing risk of third-party asset usage.
2. Model revenue impact of 10-15% price reduction (elasticity 1.3x suggests $12.74-13.49 sweet spot) and A/B test on regional storefronts to validate incremental unit uplift against margin compression.
3. Commission lightweight content roadmap (2-3 mini-game refreshes, cosmetic battle pass, online lobby beta) to signal active stewardship and re-engage dormant players; prioritize flying mini-game overhaul given specific player feedback.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/880940
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
