# The Witch's House MV

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 885810
- Developer: Fummy
- Publisher: DANGEN Entertainment
- Released: 2018 · Genre: Adventure · List price: $14.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.1k to $4.6k per month (mid $3.9k)
- Opportunity score: $7.2k/month at x1.85 dormancy multiplier
- Est. lifetime owners: 184.2k · Est. lifetime net revenue: $593.7k
- Review sentiment: 95% positive across 4112 reviews (3685 from Steam purchases)
- Review velocity: 48.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 18 months
- Studio quiet across its whole catalog
- Last build shipped 4.8 years ago
- Last discounted 0 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.7 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $7.0k |
| After VAT / sales tax (-13% blended) | $6.1k |
| After refunds (-9.5% median) | $5.5k |
| Net to developer (after Steam 30%) | $3.9k |

## Monthly review counts, oldest to newest (24 months)

33, 96, 42, 54, 45, 38, 41, 35, 32, 24, 45, 70, 39, 24, 63, 16, 39, 36, 73, 37, 23, 22, 67, 66

## Estimated acquisition range

$92.8k to $185.6k (2-4x the trailing net annuity of $46.4k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2018 atmospheric RPG Maker horror adventure with a celebrated plot twist, now in enhanced visuals (MV), earning roughly $3.9k/mo residual on 184k lifetime sales.

The Witch's House MV sits at an uncommon juncture: it's a cult indie classic (95% positive, 4.1k reviews) with durable monthly revenue ($3.9k/mo), yet the solo-title studio shows fade signals (18 months developer silence, velocity trending down). The title has substantial back-catalog IP value and proven fanbase (manga adaptation exists), making it attractive for a publisher seeking to stabilize dormant catalog revenue or a horror-focused studio wanting an immediate revenue anchor and fanbase bridge into broader franchising. Acquisition of the title alone may be feasible given DANGEN Entertainment's track record with indie releases, though the original freeware version's continued availability poses a baseline-demand ceiling.

- Most realistic play: acquisition
- Risk (market): The original 2012 freeware version remains freely downloadable, which a vocal minority of players cite as reason to skip the paid MV port; this price-sensitivity may cap upside on deeper discounts.
- Risk (tech): RPG Maker engine games face platform dependency and long-term maintenance costs; porting to console or mobile would require substantial work.
- Risk (other): Fummy (sole studio) has been silent 18 months; any revival campaign or sequel would require either acquiring developer talent or commissioning external work.

What players are asking for:
- Console ports (Switch/PlayStation mentioned in community forums and wishlists)
- Expanded story content or sequel
- Mobile version (iOS/Android)
- Behind-the-scenes developer commentary or art book

Suggested first moves:
1. Audit IP ownership chain: confirm DANGEN Entertainment holds exclusive commercial rights and can license derivative works (anime, merchandise) without friction from Fummy estate.
2. Conduct console port feasibility study; Switch and PlayStation are explicit wishlist items in player discourse, and a $10-15 console port could unlock 20-40% incremental revenue if demand elasticity holds.
3. Contact or acquire Fummy's remaining IP assets (character designs, narrative bible, unused story branches) to enable fan-facing content (art book, prequel novella) and justify a modest price refresh or bundle expansion.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/885810
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
