# Sabbat of the Witch

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 888790
- Developer: YUZUSOFT
- Publisher: NekoNyan Ltd.
- Released: 2018 · Genre: Adventure · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $945 to $1.4k per month (mid $1.2k)
- Opportunity score: $2.5k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 110.5k · Est. lifetime net revenue: $712.3k
- Review sentiment: 93% positive across 2382 reviews (2210 from Steam purchases)
- Review velocity: 7.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.5 years
- Studio active elsewhere (6 titles tracked), so this one may welcome a partner
- Last build shipped 7.8 years ago
- Store page localized in only 2 language(s)
- Last discounted 1 months ago, 7 sales in the last 12 months
- Proven demand elasticity: x1.7 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.1k |
| After VAT / sales tax (-13% blended) | $1.9k |
| After refunds (-9.5% median) | $1.7k |
| Net to developer (after Steam 30%) | $1.2k |

## Monthly review counts, oldest to newest (24 months)

9, 5, 9, 11, 9, 13, 6, 8, 8, 3, 7, 11, 2, 3, 5, 5, 7, 5, 8, 9, 4, 7, 4, 12

## Estimated acquisition range

$28.4k to $56.7k (2-4x the trailing net annuity of $14.2k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2018 visual novel from YUZUSOFT about a protagonist discovering witches in an everyday school setting, built around character routes and slice-of-life storytelling.

Sabbat of the Witch sits in a quiet but steady cash-flow position: $1,181.8/mo residual, 93% positive reviews, and $712k lifetime net on 110.5k units over six years. The title is niche (moege/visual novel audience, 2% mainstream index) but has retained an engaged, vocal fanbase that actively debates character routes and writing quality. For a publisher or studio wanting low-risk catalog depth in the VN space, this represents the kind of title that funds itself without requiring revitalization; for YUZUSOFT or NekoNyan, it remains a modest but reliable performer that justifies continued platform presence.

- Most realistic play: watch
- Risk (market): Niche audience (visual novel enthusiasts) limits addressable market; elasticity of 1.68 suggests price sensitivity, and the 55% max discount suggests limited headroom for aggressive discounting without cannibalizing perceived value.
- Risk (other): Baseline sexual content and 'moeges' design philosophy polarizes players; reviews show clear bifurcation between story-first readers (negative) and character/romance-focused fans (positive), limiting broad appeal.
- Risk (other): Developer absent from public updates for 30+ months; no recent patches or localization expansion signals long maintenance tail and minimal creator momentum.

What players are asking for:
- Additional localization beyond Japanese and English
- Character-route balancing or better signposting (debate over 'correct' play order)
- Wholesome narrative routes less dependent on sexual content

Suggested first moves:
1. Audit localization roadmap: 2-language support (Japanese, English) leaves EU/Asia market open; low-cost subtitle work in German, Spanish, Simplified Chinese could unlock residual uplift.
2. Analyze character-route telemetry (if available from developer): map which heroine paths drive longest play sessions and repeat engagement to inform potential spin-off or fandisk opportunity.
3. Monitor competitive visual novel landscape: track whether moege fatigue or narrative-heavy VN trends (Morphic, Coffee Talk) signal audience shift away from YUZUSOFT's design philosophy.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/888790
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
