# Cursed Armor

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 907090
- Developer: GameCrafters
- Publisher: Mango Party
- Released: 2018 · Genre: Adventure · List price: $9.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $136 to $204 per month (mid $170)
- Opportunity score: $255/month at x1.50 dormancy multiplier
- Est. lifetime owners: 34.2k · Est. lifetime net revenue: $73.4k
- Review sentiment: 89% positive across 693 reviews (684 from Steam purchases)
- Review velocity: 3.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 10 months ago
- Last build shipped 13 months ago
- Store page localized in only 3 language(s)
- No Steam discount in 4.0 years (deepest tracked: -0%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $309 |
| After VAT / sales tax (-13% blended) | $268 |
| After refunds (-9.5% median) | $243 |
| Net to developer (after Steam 30%) | $170 |

## Monthly review counts, oldest to newest (24 months)

11, 4, 11, 1, 6, 8, 2, 5, 4, 1, 10, 3, 10, 5, 7, 11, 6, 8, 5, 4, 3, 1, 3, 3

## Missed seasonal-sale revenue (modeled)

Skipped 12 Steam seasonal sale window(s) in the last 24 months. Running a -50% discount in those windows is modeled at +$1.8k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/907090
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
