# Cat Quest II

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 914710
- Developer: The Gentlebros
- Publisher: Kepler Interactive
- Released: 2019 · Genre: Action · List price: $14.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.5k to $3.8k per month (mid $3.1k)
- Opportunity score: $4.2k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 233.1k · Est. lifetime net revenue: $751.1k
- Review sentiment: 95% positive across 7192 reviews (5828 from Steam purchases)
- Review velocity: 38.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 13 months
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 10 months ago
- Last discounted 1 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.7k |
| After VAT / sales tax (-13% blended) | $4.9k |
| After refunds (-9.5% median) | $4.5k |
| Net to developer (after Steam 30%) | $3.1k |

## Monthly review counts, oldest to newest (24 months)

165, 51, 52, 46, 72, 64, 46, 58, 63, 50, 42, 62, 92, 49, 46, 61, 45, 68, 43, 51, 41, 28, 45, 25

## Estimated acquisition range

$75.1k to $150.1k (2-4x the trailing net annuity of $37.5k/year). Same error range applies.

## Analyst notes (AI-assisted)

Cat Quest II is a colorful, turn-based RPG adventure with couch co-op, published by Kepler Interactive in 2019.

Cat Quest II generates $3.1k/mo in residual revenue from a $751k lifetime base, with 95% positive sentiment and consistent engagement (39 reviews/mo over 6 months). The franchise appears stable under Kepler, and the co-op mechanic plus accessible design create recurring appeal despite the developer being quiet for a year. Relevant for publishers seeking proven catalog depth or studios exploring licensed IP co-op expansion.

- Most realistic play: watch
- Risk (market): Casual turn-based RPG segment is crowded; sequel positioning limits upside unless franchise expands to console or mobile.
- Risk (other): Developer (The Gentlebros) has not posted publicly in 12.6 months; unclear if studio is actively developing or in maintenance mode.

What players are asking for:
- Difficulty balance tuning, especially ice mage viability
- More endgame content or post-story progression
- Expanded soundtrack variety

Suggested first moves:
1. Audit Kepler's publishing agreement and franchise IP ownership terms; assess whether revival campaign (console port, DLC, mobile spin-off) is contractually viable.
2. Conduct sentiment cohort analysis on co-op vs. single-player players to confirm engagement driver and design foundation for any sequel or spin-off.
3. Reach out to The Gentlebros or Kepler to confirm studio roadmap status; if dormant, evaluate lightweight live-service or seasonal event model to re-activate the 39 reviews/mo baseline.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/914710
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
