# Encased: A Sci-Fi Post-Apocalyptic RPG

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 921800
- Developer: Dark Crystal Games
- Publisher: Prime Matter
- Released: 2021 · Genre: Adventure · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.1k to $3.2k per month (mid $2.6k)
- Opportunity score: $4.2k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 133.5k · Est. lifetime net revenue: $998.3k
- Review sentiment: 77% positive across 4788 reviews (4172 from Steam purchases)
- Review velocity: 14.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.2 years
- Last build shipped 11 months ago
- Last discounted 0 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.8k |
| After VAT / sales tax (-13% blended) | $4.2k |
| After refunds (-9.5% median) | $3.8k |
| Net to developer (after Steam 30%) | $2.6k |

## Monthly review counts, oldest to newest (24 months)

26, 28, 25, 21, 16, 15, 17, 26, 15, 18, 17, 13, 15, 16, 19, 24, 16, 20, 12, 16, 12, 18, 10, 17

## Estimated acquisition range

$63.6k to $127.1k (2-4x the trailing net annuity of $31.8k/year). Same error range applies.

## Analyst notes (AI-assisted)

Encased is a narrative-driven sci-fi post-apocalyptic RPG with tactical combat and deep choice-consequence systems, set in an underground Soviet research facility.

Encased has shipped 133k units lifetime with a 77% positive score, earning $2.6k/mo residual revenue despite zero marketing activity in 38 months. The game shows classic indie RPG hallmarks: strong writing, player agency, and modest but loyal engagement. However, thin combat depth and persistent localization issues limit mainstream appeal. This is a watch candidate for a publisher seeking quiet, profitable catalog depth or for a revival partner willing to address mechanical balance and language polish.

- Most realistic play: watch
- Risk (tech): Combat system lacks tactical depth, with reviewers reporting difficulty balance issues and minimal tactical positioning incentive.
- Risk (market): Solo title from a single-game studio with no development signal in 10+ months suggests limited ability to support a revival campaign.
- Risk (other): Recurring translation and grammar errors reported across reviews despite 8 languages, signaling incomplete localization.

What players are asking for:
- Tighter combat balance and more tactical positioning requirements
- Improved dialogue and UI localization, especially in non-English languages
- Expanded endgame content and boss encounter variety

Suggested first moves:
1. Audit current residual funnel (app store visibility, discount cycles, regional pricing) to understand why $2.6k/mo persists despite zero marketing.
2. Commission combat rebalance audit to assess feasibility of a 2-3 month tactical overhaul (ability repositioning, enemy AI, item balance).
3. Evaluate cost of comprehensive localization review and patch across all 8 languages; flag as low-cost, high-community-goodwill investment.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/921800
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
