# Edna & Harvey: The Breakout - Anniversary Edition

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 959000
- Developer: Daedalic Entertainment
- Released: 2019 · Genre: Adventure · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.3k to $2.0k per month (mid $1.6k)
- Opportunity score: $3.5k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 32.8k · Est. lifetime net revenue: $141.1k
- Review sentiment: 91% positive across 941 reviews (821 from Steam purchases)
- Review velocity: 15.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 6.6 years
- Studio quiet across its whole catalog
- Last build shipped 6.6 years ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.0k |
| After VAT / sales tax (-13% blended) | $2.6k |
| After refunds (-9.5% median) | $2.4k |
| Net to developer (after Steam 30%) | $1.6k |

## Monthly review counts, oldest to newest (24 months)

10, 15, 12, 3, 24, 14, 8, 11, 13, 15, 11, 17, 12, 7, 12, 9, 10, 15, 8, 22, 15, 10, 15, 22

## Estimated acquisition range

$39.5k to $79.1k (2-4x the trailing net annuity of $19.8k/year). Same error range applies.

## Analyst notes (AI-assisted)

A darkly comedic point-and-click adventure about a psychiatric patient escaping a hospital, built on absurdist puzzle logic and object-combination humor.

Edna & Harvey is a quiet cult title with 91% positive reviews and $141k lifetime net revenue across 32k units since 2019. At $1.6k-$2k/mo residual, it generates steady income with minimal support cost; the 6-month review average of 15/mo suggests durable word-of-mouth. The franchise has IP upside (animated film released 2015, prior mobile ports, merchandise potential), but current developer Daedalic is in studio transition. This is a low-risk catalog hold or acquisition candidate for a publisher seeking proven indie adventure IPs with rabid fan loyalty.

- Most realistic play: acquisition
- Risk (market): Point-and-click adventure genre has niche audience; no sales recorded in last 12 months suggests plateau in mainstream appeal.
- Risk (tech): Game is nearly 5 years old on current build; may require engine modernization for ongoing platform compatibility.
- Risk (other): Developer has not posted updates in 80 months; revival or sequel development would require external studio or publishing partnership.

What players are asking for:
- Fix guard-avoidance mechanic to reduce repetitive backtracking on staircase sequences
- Rebalance late-game puzzle difficulty and clarity (Church sequence cited as breaking point)
- Better hint system or difficulty toggle for players stuck on absurdist logic puzzles

Suggested first moves:
1. Conduct IP rights audit on Edna & Harvey franchise (prior films, merchandise, international editions) to determine asset scope and licensing complexity.
2. Request Daedalic's confidential player cohort data, churn curves and regional breakdowns to model acquisition valuation and identify expansion markets.
3. Prototype one QoL patch (guard-avoidance fix, hint toggle) and A/B test sales lift on a single region to validate monetization upside before full acquisition discussion.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/959000
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
