# Lost in Vivo

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 963710
- Developer: KIRA
- Released: 2018 · Genre: Indie · List price: $11.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.3k to $2.0k per month (mid $1.6k)
- Opportunity score: $3.4k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 182.9k · Est. lifetime net revenue: $471.5k
- Review sentiment: 91% positive across 3971 reviews (3659 from Steam purchases)
- Review velocity: 25.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.3 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 3.3 years ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 3 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.0k |
| After VAT / sales tax (-13% blended) | $2.6k |
| After refunds (-9.5% median) | $2.3k |
| Net to developer (after Steam 30%) | $1.6k |

## Monthly review counts, oldest to newest (24 months)

37, 28, 37, 33, 50, 57, 33, 36, 23, 20, 23, 33, 34, 24, 31, 46, 33, 41, 24, 24, 11, 28, 36, 29

## Estimated acquisition range

$39.2k to $78.3k (2-4x the trailing net annuity of $19.6k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2018 indie psychological horror game blending Silent Hill-style atmosphere with narrative exploration of trauma, eating disorders, and mental health.

Lost in Vivo has generated $471.5k lifetime on 182k+ units with a 91% positive rating and strong thematic resonance; it currently earns $1,632/mo residually with minimal marketing spend. The game's loyal community values its sound design, visual aesthetic, and unflinching treatment of mental health topics. However, developer KIRA shows no recent activity (40 months since last contact), and the title operates in a niche that limits mainstream appeal. Acquisition or publishing revival targeting mental-health-aware platforms and therapy/wellness communities could unlock higher awareness without major content overhaul.

- Most realistic play: revival
- Risk (market): Psychological horror and mental-health content appeal to a devoted but narrow demographic; mainstream price elasticity remains low despite strong sentiment.
- Risk (tech): Game is 6+ years old; engine and platform compatibility may require maintenance or porter investment if ported to console or new storefront.
- Risk (other): Developer studio appears inactive; IP ownership transfer and post-acquisition support responsibility must be clearly established.

What players are asking for:
- Console ports (Switch, PlayStation explicitly mentioned in reviews)
- Sequel or spiritual follow-up in same universe
- Physical release or collector's edition
- Expanded soundtrack release

Suggested first moves:
1. Conduct rights and IP audit with KIRA (or its parent/successor entity if any) to confirm full ownership and decide whether acquisition or licensing partnership is feasible.
2. Explore partnership with mental-health nonprofits, therapy platforms (e.g., Wisprtree, gaming-friendly EAPs), or mental-health publisher imprints to drive awareness and normalize the title in wellness spaces.
3. Evaluate Switch/PlayStation port ROI: community enthusiasm for console is clear, and a $50k-$150k port could double residual revenue if bundled with targeted PR in mental-health and indie-horror communities.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/963710
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
