# Prodeus

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 964800
- Developer: Bounding Box Software Inc.
- Publisher: Balor Games
- Released: 2022 · Genre: Action · List price: $24.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.9k to $4.4k per month (mid $3.7k)
- Opportunity score: $6.8k/month at x1.85 dormancy multiplier
- Est. lifetime owners: 175.8k · Est. lifetime net revenue: $1.1M
- Review sentiment: 92% positive across 8190 reviews (5493 from Steam purchases)
- Review velocity: 23.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 15 months
- Studio quiet across its whole catalog
- Last build shipped 3.9 years ago
- Last discounted 1 months ago, 6 sales in the last 12 months
- Proven demand elasticity: x1.2 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.6k |
| After VAT / sales tax (-13% blended) | $5.8k |
| After refunds (-9.5% median) | $5.2k |
| Net to developer (after Steam 30%) | $3.7k |

## Monthly review counts, oldest to newest (24 months)

42, 38, 21, 40, 28, 36, 27, 39, 28, 40, 24, 33, 28, 21, 27, 23, 28, 24, 23, 35, 15, 15, 13, 40

## Estimated acquisition range

$87.9k to $175.7k (2-4x the trailing net annuity of $43.9k/year). Same error range applies.

## Analyst notes (AI-assisted)

Prodeus is a voxel-based boomer shooter blending classic Doom DNA with modern level design and Andrew Hulshult's standout soundtrack.

Prodeus has proven commercial staying power ($1.1M lifetime on 175k units) and maintains strong sentiment (92% positive) despite studio inactivity for 15 months. Residual revenue of $3,661/mo remains respectable for a 2022 release with no active marketing or updates. The IP is original and unencumbered, making it a clean acquisition or licensing candidate for publishers seeking a stable catalog title with minimal risk and modest upside in revival.

- Most realistic play: acquisition
- Risk (market): Boomer shooter genre is crowded; Prodeus lags peers (Selaco, Forgive Me Father 2) on visual or narrative identity per player feedback.
- Risk (tech): No dev activity in 15 months signals potential technical debt; unclear if codebase supports modern platforms or console ports.
- Risk (other): Single-studio publisher (Balor Games) with one title limits cross-promotion and franchise extension opportunities.

What players are asking for:
- Stronger visual/narrative identity to differentiate from other Doom-inspired shooters
- Console versions (especially Mac, which is actively requested)
- Gameplay clarity on whether to lean classic or modern design, not both

Suggested first moves:
1. Audit codebase and asset pipeline for technical debt, console portability, and content creation efficiency before committing to revival.
2. Commission brief design audit: quantify why Selaco and Forgive Me Father 2 outperform on retention and identify low-cost narrative or visual hooks (mod support, community level editor, cosmetics) to reignite organic interest.
3. Model post-acquisition P&L for light live-service (seasonal cosmetics, community voting on new enemy archetypes) targeting $5k-8k/mo residual uplift over 18 months.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/964800
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
