# Omno

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 969760
- Developer: Studio Inkyfox
- Publisher: Future Friends Games
- Released: 2021 · Genre: Action · List price: $18.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.2k to $1.8k per month (mid $1.5k)
- Opportunity score: $2.3k/month at x1.50 dormancy multiplier
- Est. lifetime owners: 58.8k · Est. lifetime net revenue: $278.6k
- Review sentiment: 92% positive across 2785 reviews (1839 from Steam purchases)
- Review velocity: 12.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 5.1 years ago
- Last discounted 1 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x1.2 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.8k |
| After VAT / sales tax (-13% blended) | $2.4k |
| After refunds (-9.5% median) | $2.2k |
| Net to developer (after Steam 30%) | $1.5k |

## Monthly review counts, oldest to newest (24 months)

19, 13, 23, 15, 21, 19, 17, 38, 29, 16, 23, 38, 29, 16, 23, 13, 27, 15, 17, 18, 13, 11, 7, 11

## Estimated acquisition range

$36.5k to $72.9k (2-4x the trailing net annuity of $18.2k/year). Same error range applies.

## Analyst notes (AI-assisted)

Omno is a short, visually striking puzzle-platformer with Journey-like aesthetics and a focus on exploration and creature collection.

Omno sits in a quiet revenue phase with $1.5k/mo residual, 92% positive sentiment, and minimal monthly velocity (12 reviews/mo), but the math is unpromising for acquisition: $279k lifetime on 59k units suggests saturated discovery and limited long-tail upside. The opportunity makes sense only for a publisher seeking a proven, low-maintenance evergreen title to fold into a catalog bundle or mobile/console port strategy, not as a standalone revival.

- Most realistic play: publishing
- Risk (market): Indie puzzle-platformer genre is heavily saturated; $19 price point faces elastic demand (1.22 elasticity) with only $2.3k/mo opportunity.
- Risk (tech): No developer post in 1 month and zero discounts in 2 weeks suggest minimal active marketing or live ops; porting or updating would require studio re-engagement.
- Risk (other): Single-title studio with no announced next project creates long-term sustainability uncertainty.

What players are asking for:
- Longer campaign or post-game content (multiple reviews note 3-5 hour completion)
- Increased puzzle difficulty or challenge mode for veterans
- Platform expansion (console/mobile port requests implicit in 'cozy' positioning)

Suggested first moves:
1. Audit Studio Inkyfox's IP ownership and console/mobile port rights status; confirm publishing agreement terms with Future Friends Games.
2. Model a Nintendo Switch or Apple Arcade release to unlock presale velocity and seasonal gift-season tail; bundle into publisher's cozy-game collection.
3. If acquisition is considered, negotiate retention of studio as a contract support partner for minor content patches (creatures, areas) to justify $20 price and refresh Steam visibility quarterly.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/969760
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
