# Haven

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 983970
- Developer: The Game Bakers
- Released: 2020 · Genre: Adventure · List price: $24.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $4.5k to $6.8k per month (mid $5.7k)
- Opportunity score: $8.5k/month at x1.50 dormancy multiplier
- Est. lifetime owners: 158.1k · Est. lifetime net revenue: $849.4k
- Review sentiment: 88% positive across 6081 reviews (5271 from Steam purchases)
- Review velocity: 42.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 4.5 years ago
- Last discounted 0 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $10.3k |
| After VAT / sales tax (-13% blended) | $8.9k |
| After refunds (-9.5% median) | $8.1k |
| Net to developer (after Steam 30%) | $5.7k |

## Monthly review counts, oldest to newest (24 months)

26, 28, 19, 31, 49, 35, 41, 32, 27, 29, 31, 35, 72, 55, 319, 113, 82, 67, 55, 44, 55, 40, 34, 25

## Estimated acquisition range

$135.9k to $271.8k (2-4x the trailing net annuity of $67.9k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2020 narrative adventure by The Game Bakers (Furi studio) built around a sci-fi couple's journey, blending visual-novel storytelling, real-time exploration, and turn-based combat.

Haven has found a stable, quiet audience: 158k lifetime units, 88% positive reviews, and $5.7k/mo residual revenue four years post-launch. The studio remains active and recently patched (dev post 1mo ago), suggesting ongoing care. This is neither a breakout title nor a revival candidate, but a durable mid-market IP with strong character writing and a devoted co-op/queer-romance fanbase. Acquisition makes little sense; publishing a spiritual sequel or licensing the characters would be the smarter play if The Game Bakers is open to partnership.

- Most realistic play: licensing
- Risk (market): Core appeal is narrowly romantic and co-op-focused; mainstream action or shooter audiences found the game disjointed.
- Risk (tech): Recurring complaints about combat and movement feel mechanical; engine or design debt may limit scalability.
- Risk (other): Queer representation update had voice-acting quality regression, signaling production-pipeline fragility.

What players are asking for:
- Better combat mechanics or option to skip/reduce combat intensity
- Sequel or spiritual follow-up with the same character chemistry
- Co-op campaign expansion or new island storylines
- Console ports (implied; unclear if available)

Suggested first moves:
1. Map IP licensing opportunity: approach The Game Bakers about character/world licensing for adjacent media (tabletop, audio drama, visual novel adaptation) rather than game acquisition.
2. Audit the code and design debt behind combat/movement complaints; if solvable with a focused update cycle, a 'Director's Cut' relaunch could spike reviews and concurrent revenue.
3. Track studio's next title (they have 3 shipped, operating status active); if it underperforms, Haven IP may become available for partnership or co-publishing revival.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/983970
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
