Steam catalog intelligence
Find the revenue their
developers forgot.
Thousands of Steam games still sell every month with nobody at the wheel. ResidualPlay finds them, sizes the money, and hands you the case: built for BD teams, publishers and catalog buyers.
Paste a Steam store URL and get the full case: revenue estimate, activity signals, markets, acquisition range. If we have not analyzed it yet, we will, in about a minute.
On the radar right now
Open the full radar →| Game | Grade | Net residual /mo | Dev activity | Opportunity /mo |
|---|---|---|---|---|
| Loading… | ||||
How the numbers are built
Units from reviews
Steam-purchase reviews only (key activations are filtered out) multiplied by a release-cohort factor (20–75× depending on year), the industry-standard Boxleiter approach with per-cohort calibration.
Effective price, not list price
Lifetime discount depth and Steam's regional pricing take the worldwide average sale to roughly 50–80% of the US sticker, depending on the game's age.
Net, after everyone's cut
VAT (~13%), refunds (~9.5%) and Steam's 30% leave about 55% of gross with the developer. That's the number we report: what the money is actually worth.
Estimates carry a ±30–50% error range per title, tighter in aggregate, from public signals only. Famous titles and operating major publishers are excluded by design: this is the long tail nobody is watching.