ResidualPlaybeta Open the radar

Steam catalog intelligence

Find the revenue their
developers forgot.

Thousands of Steam games still sell every month with nobody at the wheel. ResidualPlay finds them, sizes the money, and hands you the case: built for BD teams, publishers and catalog buyers.

Paste a Steam store URL and get the full case: revenue estimate, activity signals, markets, acquisition range. If we have not analyzed it yet, we will, in about a minute.

games analyzed, updated continuously
overlooked deals on the radar
untapped net revenue per month
titles from inactive studios
net residual revenue tracked monthly
12+public signals fused per game

On the radar right now

Open the full radar →
GameGradeNet residual /moDev activityOpportunity /mo
Loading…

How the numbers are built

01

Units from reviews

Steam-purchase reviews only (key activations are filtered out) multiplied by a release-cohort factor (20–75× depending on year), the industry-standard Boxleiter approach with per-cohort calibration.

02

Effective price, not list price

Lifetime discount depth and Steam's regional pricing take the worldwide average sale to roughly 50–80% of the US sticker, depending on the game's age.

03

Net, after everyone's cut

VAT (~13%), refunds (~9.5%) and Steam's 30% leave about 55% of gross with the developer. That's the number we report: what the money is actually worth.

Estimates carry a ±30–50% error range per title, tighter in aggregate, from public signals only. Famous titles and operating major publishers are excluded by design: this is the long tail nobody is watching.