ResidualPlaybeta Open the radar

Fear & Hunger

Miro Haverinen · 2019 · $7.99 · Adventure · deal grade A

Measured on 2026-10-05 16:53 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $9.9k to $14.8k per month
  • Opportunity: $23.4k per month at x1.90 dormancy
  • Estimated lifetime owners: 840.0k
  • 94% positive across 22950 reviews · 287.0 reviews/month

Why it's flagged

  • Developer silent for 5.8 years
  • Studio inactive: no public activity across 2 tracked titles
  • Store page localized in only 2 language(s)
  • Last discounted 3 months ago, 4 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Fear & Hunger is a brutally difficult indie horror RPG built in RPG Maker where permadeath, randomized layouts, and obscure mechanics force players into a cycle of failure and discovery.

This title has quietly accumulated solid four-figure monthly residuals with near-perfect sentiment despite zero marketing activity in over five years. The audience is polarized but deeply committed: players invest 30+ hours unpacking its mechanical depth and lore, and the game's positioning as an anti-guide experience creates organic word-of-mouth. For a publisher or studio seeking a low-maintenance back-catalog asset with cult appeal and demonstrated longevity, or for a developer exploring how minimal post-launch support can coexist with steady revenue, this is a strong case study. The primary friction is that the game's opacity and difficulty are features, not bugs, so revival efforts that 'fix' discovery or accessibility risk cannibalizing the thing that sustains its community. Most realistic play: watch.

  • Risk: The core appeal rests on player tolerance for trial-and-error and willful obscurity; any attempt to reduce friction or guide new players may alienate the existing base.
  • Risk: Built on RPG Maker with a small localization footprint; expanding regional support or porting to mobile or console would require non-trivial engineering investment.
  • Risk: Solo developer with no recent public activity (last dev post ~68 months ago); acquisition or long-term publishing support would need to clarify IP and post-launch responsibility.

This case as Markdown · Estimates carry ±30-50% error per title.