ResidualPlaybeta

Fear & Hunger

Miro Haverinen · 2019 · $7.99 · Adventure · deal grade A

  • Estimated net residual revenue: $11.5k to $17.2k per month
  • Opportunity: $30.1k per month at x2.10 dormancy
  • Estimated lifetime owners: 826.4k
  • 94%% positive across 22569 reviews · 334.2 reviews/month

Why it's flagged

  • Developer silent for 5.7 years
  • Studio inactive: no public activity across 2 tracked titles
  • Last build shipped 5.3 years ago
  • Store page localized in only 2 language(s)

Analyst notes (AI-assisted)

Fear & Hunger is a 2019 indie roguelike-horror adventure with punishing turn-based combat, permadeath, and cosmic-horror lore that has quietly earned $1.4M lifetime across 826k units.

This title sits in a peculiar position: dormant developer, zero discounting history, yet 94% positive reviews (22.5k), $14.3k/mo residual revenue, and a devoted cult following that actively discusses mechanics and lore years post-launch. The game's extreme difficulty and obscurity are features, not bugs, and the community actively gatekeeps it. For a horror-focused publisher or indie curator, the IP itself (original creative work, single developer) is clean and ripe for a sequel greenlight or strategic revival campaign targeting the niche it has clearly proven; for a mainstream acquirer, the audience is too narrow to justify acquisition, but licensing or partnering with Miro Haverinen on a prequel or spin-off might unlock untapped design talent. Most realistic play: licensing.

  • Risk: Community explicitly warns that the game's appeal is inversely correlated to accessibility; any design softening to broaden audience risks alienating the 22.5k reviewers who celebrate the brutality.
  • Risk: Developer has been inactive for 68 months (no public posts); studio status flags as dormant, raising questions about IP rights clarity, future collaboration terms, and whether a sequel or revival is even feasible without renegotiation.
  • Risk: Players report performance issues on lower-end hardware despite 2D aesthetic; technical debt may exist beneath the surface and could complicate porting or engine migration.

This case as Markdown · Estimates carry ±30-50%% error per title.