ResidualPlaybeta Open the radar

Lust Epidemic

NLT Media · 2020 · $9.99 · Adventure · deal grade B

Measured on 2026-09-26 05:30 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $273 to $409 per month
  • Opportunity: $444 per month at x1.30 dormancy
  • Estimated lifetime owners: 62.1k
  • 88% positive across 1588 reviews · 6.4 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Store page localized in only 2 language(s)
  • Last discounted 3 months ago, 8 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-15; the live figures above take precedence over any numbers in it.

A narrative-driven point-and-click adventure with puzzle mechanics and adult themes, developed by NLT Media.

Lust Epidemic sits in a profitable niche: 88% positive Steam sentiment, solid four-figure monthly residuals, and a engaged but small player base with strong session depth (median 15 hours). The studio remains active and responsive. This is not a high-volume title, but the combination of steady revenue, active community feedback, and the developer's three-game catalog suggests a stable, low-maintenance back-catalog asset for a publisher seeking adult-market titles with actual gameplay hooks beyond visual-novel mechanics. The game's current quiet state (no discount activity in 12 months, minimal churn) makes it a candidate for gentle revival via updated localization or a minor content pass rather than aggressive relaunch. Most realistic play: publishing.

  • Risk: Niche adult audience limits mainstream distribution and platform partnership opportunities; some app stores and marketing channels remain restricted.
  • Risk: No achievement or trading-card systems reduce engagement hooks and social sharing; localization gap in simplified Chinese (38% untranslated) leaves a sizable non-English market underserved.
  • Risk: No cloud save, workshop support, or modern social features; aging feature set may limit appeal to newer players familiar with richer adventure titles.

This case as Markdown · Estimates carry ±30-50% error per title.