SIMULACRA 2
Kaigan Games · 2020 · $7.99 · Indie · deal grade D
Measured on 2026-10-02 15:02 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $210 to $316 per month
- Opportunity: $263 per month at x1.00 dormancy
- Estimated lifetime owners: 55.2k
- 86% positive across 1691 reviews · 6.1 reviews/month
Why it's flagged
- Developer active, last post 11 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-21; the live figures above take precedence over any numbers in it.
A narrative puzzle game built around a fictional phone interface, where players uncover a mystery through multiple playthroughs and character perspectives.
SIMULACRA 2 maintains a steady mid-range residual stream with strong positive sentiment (86%+) and a loyal, engaged community that values its story and puzzle design. The title operates at a quiet baseline with minimal marketing lift required, making it a solid fit for a publisher seeking low-friction catalog depth or a studio exploring revival through modest content updates. The core risk is that design philosophy (permadeath, locked endings, mandatory replays) actively alienates a portion of players, limiting mainstream ceiling. Most realistic play: publishing.
- Risk: Multiple endings locked behind specific character routes and no clear path telegraphed to players creates friction for non-completionist audiences.
- Risk: UI/UX gaps noted by players outside the core phone simulation; modernization of menus and settings may be prerequisite for revival.
- Risk: Developer has posted only 3 times in the past year; studio remains active but product support signals are quiet.
This case as Markdown · Estimates carry ±30-50% error per title.