ResidualPlaybeta Open the radar

Ostranauts

Blue Bottle Games · 2026 · $19.99 · Indie · deal grade A

Measured on 2026-10-02 23:19 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $11.7k to $17.5k per month
  • Opportunity: $19.0k per month at x1.30 dormancy
  • Estimated lifetime owners: 127.0k
  • 77% positive across 3292 reviews · 87.0 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 11 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-27; the live figures above take precedence over any numbers in it.

A deep-sim space survival game where you salvage wrecks, build ships, and carve out a living on corporate stations, from the creator of Neo Scavenger.

Ostranauts has captured a devoted, patient niche: players report 1000-hour playthroughs and genuine immersion. The game earns solid four-figure monthly residuals with 77% positive sentiment despite shipping in a rough state. The core appeal (slow-burn survival sim with emergent storytelling) is intact, but the execution, UI friction, bugs, incomplete features, documentation gaps, is suppressing both DAU and review velocity. A publisher or studio acquiring this catalog item faces a clear choice: invest in a post-1.0 stabilization pass to unlock mainstream appeal, or leave it as a well-monetized cult classic. The developer remains actively engaged; opportunity exists for a focused scoping and polish cycle. Most realistic play: publishing.

  • Risk: Reviews cite save-corrupting bugs and AI reliability issues that undermine player trust; fixes require deep sim knowledge, not surface patches.
  • Risk: The game has run zero discount promotions in 12 months, suggesting either confidence in price elasticity or difficulty justifying a sale to a wary audience.
  • Risk: Player frustration centers on incomplete onboarding and UI antiquity; addressing these requires UX design effort beyond the developer's apparent bandwidth.

This case as Markdown · Estimates carry ±30-50% error per title.