ResidualPlaybeta Open the radar

Fantasy General II

Owned by Gravity · 2019 · $39.99 · Strategy · deal grade B

Measured on 2026-10-03 00:33 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $359 to $538 per month
  • Opportunity: $717 per month at x1.60 dormancy
  • Estimated lifetime owners: 41.4k
  • 81% positive across 1983 reviews · 2.1 reviews/month

Why it's flagged

  • Developer silent for 3.9 years
  • Studio quiet across its whole catalog
  • 48% of reviews come from key activations (excluded from revenue estimates)
  • Last discounted 0 months ago, 11 sales in the last 12 months
  • Proven demand elasticity: x1.2 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-06; the live figures above take precedence over any numbers in it.

Fantasy General II is a turn-based tactical strategy game set in a high-fantasy world, featuring squad-level combat and campaign progression.

This title maintains a respectable community (80%+ positive) and consistent residual revenue despite minimal developer engagement for nearly four years. It's a solid candidate for a quiet publishing refresh or licensing review rather than acquisition, since Slitherine's fading studio status and lack of active support suggest the IP and codebase are not core to the publisher's roadmap. A targeted regional localization push (especially Japanese, where the gap is largest) or a modest live-service cosmetics layer could unlock dormant interest without major reinvestment. Most realistic play: publishing.

  • Risk: Turn-based tactics genre is crowded; the game competes directly with established franchises and indie darlings that have moved faster on community feedback.
  • Risk: Nearly four years without developer communication raises concerns about backend stability, anti-cheat systems, and whether multiplayer or live features remain viable.
  • Risk: Max historical discount reached 80% within the last 13 months, suggesting price elasticity exploitation may have exhausted the willing-to-buy segment at full retail.

This case as Markdown · Estimates carry ±30-50% error per title.