ResidualPlaybeta Open the radar

Orcs Must Die!

Robot Entertainment · 2011 · $9.99 · Action · deal grade B

Measured on 2026-09-24 10:47 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $739 to $1.1k per month
  • Opportunity: $1.2k per month at x1.35 dormancy
  • Estimated lifetime owners: 500.0k
  • 96% positive across 8528 reviews · 17.2 reviews/month

Why it's flagged

  • Developer silent for 15 months
  • Studio quiet across its whole catalog

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Orcs Must Die! is a 2011 action-tower-defense hybrid where players set magical traps and cast spells to defend against waves of invading orcs.

At $923.60/mo residual with 95.9% recent sentiment, this dormant indie title still earns solid revenue with minimal developer attention. The 1.35 neglect score, zero dev posts in 14 months, and zero studio discourse masks a mechanically sound game that has held 60% of its playerbase. For a small publisher or IP holder seeking low-risk catalog depth or a revival partner, the core design is proven; the risk is technical debt (spellbook bugs documented in live reviews) and the lack of active franchise momentum. Most realistic play: publishing.

  • Risk: Active player reports of spellbook UI bugs (B key bind failure) suggest client stability issues not being patched despite ongoing play sessions.
  • Risk: Only 21 concurrent players and zero dev activity in 14 months indicate inactive stewardship; franchise sequels (OMD2, OMD3) have fragmented the player base.
  • Risk: Studio (Robot Entertainment) is operating but publishing through itself; rights reversion or IP leverage unclear if acquisition is considered.

This case as Markdown · Estimates carry ±30-50% error per title.