Blood Trail
Electrovore · 2019 · $24.99 · Action · deal grade A
Measured on 2026-10-02 06:46 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $9.9k to $14.9k per month
- Opportunity: $16.1k per month at x1.30 dormancy
- Estimated lifetime owners: 288.0k
- 80% positive across 7651 reviews · 92.2 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 5 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
Blood Trail is a physics-driven VR action sandbox with melee and gunplay mechanics, currently in early access dormancy.
Blood Trail demonstrates solid residual revenue generation and maintains a core engaged audience despite 15+ months without developer communication or content updates. The game's mechanical foundation is genuinely praised by players, but the combination of early-access limbo, radio silence, and perceived abandonment has eroded trust and new player acquisition. This is a textbook revival or acquisition target: the IP has no obvious third-party encumbrance, the player base is small but loyal, and fresh development momentum or transparent roadmap communication could unlock the dormant mid-tier revenue potential the title briefly demonstrated at launch. Most realistic play: revival.
- Risk: VR-exclusive title introduces hardware fragmentation and longevity risk; player base is thin and aging early-access release may have compatibility drift.
- Risk: Player complaints center on absence of meaningful content expansion; sandbox-only loop fatigues players quickly, limiting retention beyond the core 55% still-playing cohort.
- Risk: Original studio (Electrovore, one-title portfolio, fading status) has been entirely silent for 15 months; unclear if keys or source code are accessible or if IP reversion clauses apply.
This case as Markdown · Estimates carry ±30-50% error per title.