Pilgrims
Amanita Design · 2019 · $6.99 · Adventure · deal grade C
Measured on 2026-10-04 23:59 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.2k to $1.9k per month
- Opportunity: $1.6k per month at x1.00 dormancy
- Estimated lifetime owners: 224.0k
- 96% positive across 6339 reviews · 41.6 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Studio active elsewhere (9 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 10 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A wordless, card-based point-and-click adventure from Amanita Design where you solve environmental puzzles by dragging character and item tokens into surreal hand-drawn scenes.
Pilgrims occupies a quiet but stable niche: a beloved boutique title from a consistently operating indie studio with strong critical affection (96%+ positive) and solid residual demand. The game earns modest monthly residuals and has retained a core audience across seven years post-launch, despite its brevity being a known friction point. This is a candidate for quiet acquisition by a larger publisher seeking catalog depth, a revival campaign targeting niche adventure fans, or licensing exploration around the physical board game tie-in. Most realistic play: acquisition.
- Risk: Median playtime of 2.1 hours and repeated player feedback on shortness suggest limited replay value and a ceiling on new-player acquisition without content expansion.
- Risk: Build is 41 months old; engine and framework health relative to modern Steam distribution standards are not evident from public signals.
- Risk: Developer remains active but has shipped only five posts to the community in the past year, indicating minimal post-launch support momentum.
This case as Markdown · Estimates carry ±30-50% error per title.