Granny Simulator
Nick Kestle · 2019 · $4.99 · Casual · deal grade B
Measured on 2026-09-26 00:24 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $585 to $878 per month
- Opportunity: $1.4k per month at x1.90 dormancy
- Estimated lifetime owners: 189.0k
- 90% positive across 6157 reviews · 27.3 reviews/month
Why it's flagged
- Developer silent for 3.1 years
- Studio inactive: no public activity across 1 tracked titles
- Store page localized in only 1 language(s)
- Last discounted 3 months ago, 4 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
Early-access casual sim where players engage in slapstick comedy violence against a grandmother character.
Granny Simulator has generated $202K lifetime on a $4.99 price point with 90% positive sentiment and 23 reviews/month, yet currently sees only 5 concurrent players and shows no developer communication in 36 months. The title appears feature-complete despite early-access status, with a niche but vocal comedy audience. Acquisition or publishing revival makes sense only if the studio can be contracted to ship a final 1.0 release and execute modest marketing; otherwise, it remains a curiosity with low runway. Most realistic play: publishing.
- Risk: Early-access label with no update posts in 36 months raises questions about whether a final release is technically feasible or whether content licensing (if any) has expired.
- Risk: Median session is 2.96 hours and only 40% of players return; repeat engagement may be too low to sustain meaningful residual revenue without new content.
- Risk: Solo developer (Nick Kestle) with no studio domain or public web presence; acquisition assumes availability and willingness to transfer or collaborate on IP.
This case as Markdown · Estimates carry ±30-50% error per title.