ResidualPlaybeta Open the radar

The Red Lantern

Timberline Studio · 2021 · $24.99 · Adventure · deal grade B

Measured on 2026-09-26 10:39 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $604 to $906 per month
  • Opportunity: $982 per month at x1.30 dormancy
  • Estimated lifetime owners: 37.5k
  • 81% positive across 2319 reviews · 4.8 reviews/month

Why it's flagged

  • Developer active, last post 4 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • 60% of reviews come from key activations (excluded from revenue estimates)
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 10 sales in the last 12 months
  • Proven demand elasticity: x1.5 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-05; the live figures above take precedence over any numbers in it.

A cozy dog-sledding narrative adventure set in the Alaskan wilderness where you manage a sled team, make story choices, and survive environmental challenges.

The Red Lantern occupies a quiet but stable niche: a wholesome, story-driven survival game with strong emotional resonance among its audience (80% positive, median 6.9 hours) and consistent low-four-figure monthly residuals. The core risk is its distribution model, which has trained players to expect deep discounts or free acquisition, limiting pricing power. Best suited for a publisher seeking to grow a dormant backlist through seasonal campaigns, community engagement, or regional expansion, rather than as a full acquisition target. Most realistic play: publishing.

  • Risk: Heavy reliance on free copies (85% of install base) and key resellers has depressed willingness to pay full price; no discounts run in past 12 months suggests either intentional hold or stalled promotion cycles.
  • Risk: Dialogue and tone polarize players sharply; some find it charming and wholesome, others describe it as cringeworthy; very narrow emotional target.
  • Risk: Minimal interactivity (auto-movement, quick-time prompts) may limit appeal to players seeking deeper simulation or control mechanics.

This case as Markdown · Estimates carry ±30-50% error per title.