Été
Impossible · 2024 · $14.99 · Adventure · deal grade B
Measured on 2026-09-23 19:59 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $301 to $451 per month
- Opportunity: $489 per month at x1.30 dormancy
- Estimated lifetime owners: 8.5k
- 94% positive across 247 reviews · 3.4 reviews/month
Why it's flagged
- Developer active, last post 12 months ago
- Store page localized in only 2 language(s)
- Last discounted 3 months ago, 4 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-17; the live figures above take precedence over any numbers in it.
A meditative painting-based adventure where you restore a monochromatic Montreal to color by completing tasks and collecting stamps.
Été has quietly accumulated solid four-figure monthly residuals with a 93% positive rate and a mid-sized engaged core that logs 15-24 hour sessions. The game suffers from acknowledged bugs a year post-launch, which a light technical pass could resolve; the French-Canadian setting and art-forward design suggest untapped potential in prestige indie markets and educational licensing. Worth watching as a candidate for a small revival push or licensing partnership, particularly if the dev team capacity allows a stability pass. Most realistic play: revival.
- Risk: Player review explicitly flags unacceptable bug density despite 11+ months post-launch; current dormancy in dev communication (11.5 months since last post) raises questions about remediation capacity.
- Risk: Mainstream awareness remains low; current active player count is minimal, and 14% of revenue flows through key resellers rather than direct platform sales, limiting direct audience contact.
- Risk: Localization gap in Simplified Chinese (10% shortfall) despite small Japanese and Russian review presence suggests incomplete regional optimization for growth.
This case as Markdown · Estimates carry ±30-50% error per title.