Kindergarten 2
Con Man Games · 2019 · $14.99 · Adventure · deal grade A
Measured on 2026-09-24 10:49 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $2.5k to $3.8k per month
- Opportunity: $6.0k per month at x1.90 dormancy
- Estimated lifetime owners: 225.0k
- 98% positive across 5813 reviews · 39.2 reviews/month
Why it's flagged
- Developer silent for 3.6 years
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A darkly comic point-and-click adventure set in a twisted elementary school, sequel to the cult indie hit Kindergarten.
Kindergarten 2 sustains solid four-figure monthly residuals on minimal marketing spend, driven by a tight community that revisits the franchise regularly. The 98% positive sentiment, high achievement engagement, and repeat-player base suggest strong word-of-mouth retention within a niche but loyal demographic. For a small publisher or revival-focused acquirer, the dormant catalog potential and franchise continuation interest (players explicitly ask about K3) make this a low-risk catalog hold or bridge title for franchise consolidation. Most realistic play: acquisition.
- Risk: Niche audience limits ceiling; puzzle difficulty and obtuse design alienate new players without tutorial support.
- Risk: Single-language release and minimal platform support (no trading cards, workshop, or cloud save) constrain viral growth and engagement loop.
- Risk: Developer and publisher have not posted updates in 42+ months; revival or sequel would require external studio lift.
This case as Markdown · Estimates carry ±30-50% error per title.