Banners of Ruin
MonteBearo · 2021 · $19.99 · RPG · deal grade B
Measured on 2026-10-04 21:27 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $284 to $426 per month
- Opportunity: $568 per month at x1.60 dormancy
- Estimated lifetime owners: 92.3k
- 79% positive across 3242 reviews · 2.8 reviews/month
Why it's flagged
- Developer silent for 2.9 years
- Studio quiet across its whole catalog
- Last discounted 0 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x1.2 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-11; the live figures above take precedence over any numbers in it.
A gritty anthropomorphic roguelike deckbuilder set in a medieval animal kingdom where permadeath and resource scarcity drive every tactical decision.
Banners of Ruin sits in a proven niche (roguelike deckbuilders remain profitable post-Slay the Spire) with distinctive art direction and a coherent creative vision that earned solid lifetime returns and sustained 78% positive sentiment. The studio is now quiet, making this a candidate for publisher takeover or revival investment; the title generates steady residuals despite minimal marketing spend and zero discounts in 12 months, suggesting pricing power and organic appeal. Ideal for a publisher seeking to revive a complete, mechanically sound title with room for seasonal content or DLC expansion. Most realistic play: publishing.
- Risk: Roguelike deckbuilder space is crowded; differentiation rests entirely on execution and atmosphere rather than mechanical novelty.
- Risk: Developer studio is fading and has posted no updates in 34 months, raising questions about ongoing support capacity and institutional knowledge transfer.
- Risk: Single title from a solo-title studio; no network effects, live ops history, or scaling infrastructure to leverage.
This case as Markdown · Estimates carry ±30-50% error per title.