ResidualPlaybeta Open the radar

Critters for Sale

Sonoshee · 2021 · $9.99 · Action · deal grade B

Measured on 2026-10-02 13:07 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.4k to $2.1k per month
  • Opportunity: $2.8k per month at x1.60 dormancy
  • Estimated lifetime owners: 72.3k
  • 94% positive across 1918 reviews · 27.8 reviews/month

Why it's flagged

  • Developer silent for 5.0 years
  • Studio inactive: no public activity across 1 tracked titles
  • Last discounted 0 months ago, 5 sales in the last 12 months
  • Proven demand elasticity: x1.9 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A surreal, genre-blending point-and-click adventure that fuses psychedelic horror, visual novel segments, and absurdist humor around encounters with Michael Jackson and Death Grips.

Critters for Sale occupies a rare niche: a stylistically confident indie title with strong creative direction (94% positive, consistent monthly reviews) generating solid four-figure monthly residuals despite a micro player base and dormant developer. The high elasticity score and five promotions in 12 months suggest pricing and bundling flexibility remains untapped. Best suited for a publisher seeking to revive catalog play through remix editions, curated collections, or limited merchandise tie-ins; less realistic as a standalone acquisition given IP entanglement and the developer's absence. Most realistic play: publishing.

  • Risk: Michael Jackson Estate and Death Grips (Third Worlds Inc.) clearances are likely non-negotiable; rights status unknown and could prohibit re-release, bundling, or merchandising.
  • Risk: Three-hour median playtime and absence of multiplayer or live features limit upsell and engagement loops; revenue ceiling is probably near current state.
  • Risk: Player feedback mentions latency-dependent mini-games frustrate non-FPS audiences; accessibility ceiling may cap growth without rework.

This case as Markdown · Estimates carry ±30-50% error per title.