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Blair Witch

Bloober Team SA · 2019 · $29.99 · Adventure · deal grade C

Measured on 2026-09-24 10:48 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $4.2k to $6.3k per month
  • Opportunity: $5.3k per month at x1.00 dormancy
  • Estimated lifetime owners: 260.0k
  • 79% positive across 8226 reviews · 32.8 reviews/month

Why it's flagged

  • Developer active, last post 3 months ago
  • Studio active elsewhere (5 titles tracked), so this one may welcome a partner

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A licensed psychological-horror adventure set in the Blair Witch universe where players navigate a haunted forest with a dog companion, solving puzzles and uncovering narrative mysteries.

Blair Witch holds solid mid-tier residuals with stable player retention and positive community sentiment despite aging tech issues and a narrow gameplay loop. The title's association with Bloober Team's rise to prominence (post-Silent Hill 2) makes it an interesting catalog piece for publishers seeking proven horror IP exposure, though its reliance on third-party film licensing limits standalone acquisition value. Best play is a revival angle: fix reported bugs (camcorder UI, mouse sync, dog-interaction collision), add polish, and re-launch with current-generation positioning as 'the Bloober horror game before they made Silent Hill.' Most realistic play: revival.

  • Risk: Game rights to the Blair Witch franchise are held by Lionsgate Films; any long-term publishing or revival requires their ongoing consent and franchise alignment, which may limit content freedom or sequel potential.
  • Risk: Multiple recent reviews cite unresolved bugs: camcorder UI rendering fails on quarter-screen, mouse/selection sync broken, dog-interaction collision traps, and years-old crash-on-launch reports still present.
  • Risk: Walking-simulator fatigue and narrow gameplay scope (forest navigation, linear scripting) have drawn sustained negative comparison to action-heavier horror titles; relaunch messaging must reframe as narrative-driven over mechanical depth.

This case as Markdown · Estimates carry ±30-50% error per title.