Fisher Online
R-Age LLC · 2019 · $13.99 · Simulation · deal grade C
Measured on 2026-09-23 11:58 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.0k to $1.5k per month
- Opportunity: $1.3k per month at x1.00 dormancy
- Estimated lifetime owners: 168.0k
- 82% positive across 4496 reviews · 16.8 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Store page localized in only 3 language(s)
Analyst notes (AI-assisted)
Note written 2026-08-23; the live figures above take precedence over any numbers in it.
Fisher Online is a fishing simulation where players manage virtual catch, equipment, and progression across aquatic environments.
Fisher Online has generated $503k lifetime on modest traffic (167k units, now 104 CCU) and maintains 82% positive sentiment despite zero promotional activity in the past 4 years. The game sits in a quiet niche with stable 69% still-playing engagement and 1.3k/mo residual revenue, making it an attractive catalog pick for simulation-focused publishers seeking low-maintenance titles with loyal, small communities. The risk is terminal indie: single developer, no recent marketing push, and zero Steam sales in 48 months suggest resource constraint rather than IP problem. Most realistic play: acquisition.
- Risk: Solo developer operation (studio_titles: 1, no web presence) creates single point of failure for code maintenance and live-ops support.
- Risk: No promotional activity in 4 years and 19 posts/year suggest minimal marketing capacity; audience growth is effectively flat.
- Risk: No cloud saves, trading cards, or recent build updates (45 days old) indicate light feature investment; long-tail player retention may depend on stability alone.
This case as Markdown · Estimates carry ±30-50% error per title.