ResidualPlaybeta Open the radar

The Room VR: A Dark Matter

Fireproof Games · 2020 · $24.99 · Adventure · deal grade C

Measured on 2026-09-26 22:57 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.6k to $2.3k per month
  • Opportunity: $1.9k per month at x1.00 dormancy
  • Estimated lifetime owners: 155.0k
  • 98% positive across 4025 reviews · 14.4 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Studio active elsewhere (6 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 8 sales in the last 12 months
  • Proven demand elasticity: x1.2 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

The Room VR: A Dark Matter is a first-person puzzle-adventure title in Fireproof Games' acclaimed The Room franchise, built specifically for VR headsets.

This title sits in a quiet but profitable middle ground: strong critical reception (97.5% positive), solid residual monthly income, and a devoted fanbase anchored to a proven IP lineage. The modest concurrent player base and 13+ months of developer silence suggest the title is in maintenance mode rather than receiving active support. For a publisher seeking a catalog asset with minimal overhead and a clear path to seasonal revival campaigns (holiday bundles, VR platform launches), or for an operator wanting a reliable revenue contributor with shelf-stable appeal to puzzle enthusiasts, this represents a low-risk hold. A studio considering acquisition would need confidence in Fireproof's willingness to license the franchise or transfer marketing rights. Most realistic play: licensing.

  • Risk: VR hardware fragmentation and platform dependency mean revenue is tied to active VR adoption rates and ongoing compatibility with Steam VR and third-party runtimes.
  • Risk: Puzzle-adventure genre has low discoverability on Steam outside genre-specific communities and franchise followers, limiting organic growth potential.
  • Risk: No dev activity in 13+ months raises questions about bug fixes, performance updates, and platform deprecation risks as VR software stacks evolve.

This case as Markdown · Estimates carry ±30-50% error per title.