Ratropolis
Cassel Games · 2020 · $17.99 · Casual · deal grade B
Measured on 2026-09-23 11:45 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $506 to $759 per month
- Opportunity: $854 per month at x1.35 dormancy
- Estimated lifetime owners: 207.0k
- 88% positive across 5542 reviews · 6.5 reviews/month
Why it's flagged
- Developer silent for 18 months
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last discounted 1 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A deck-building tower defense game where you manage a rodent settlement, blending roguelike strategy with settlement planning.
Ratropolis has earned $597k lifetime on modest marketing spend and maintains 88% positive sentiment across 5500+ reviews, with median engagement of 63 hours suggesting strong retention among its niche audience. The 16-month content silence and low concurrent play (10 players now, peak 41 in 30d) signal a quiet title rather than a dead one: at $632/mo residual revenue and high elasticity (1.46), a modest content refresh or targeted repositioning could reignite visibility. Best fit for a publisher seeking a polished, profitable indie IP with no licensing overhead and proven design fundamentals. Most realistic play: publishing.
- Risk: Deck-building + tower defense is a crowded space; the game has not scaled beyond its launch audience despite strong reviews.
- Risk: Developer has shipped only 2 titles total and gone silent on community updates for 16+ months, suggesting either capacity constraints or shift in priorities.
- Risk: No workshop support and minimal DLC (1 pack) indicate limited modding or expansion infrastructure to sustain engagement.
This case as Markdown · Estimates carry ±30-50% error per title.