Stick Em Up
Nicholas Rizzo · 2019 · $14.99 · Action · deal grade B
Measured on 2026-10-03 09:51 UTC, 2 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $183 to $274 per month
- Opportunity: $434 per month at x1.90 dormancy
- Estimated lifetime owners: 10.2k
- 72% positive across 269 reviews · 2.8 reviews/month
Why it's flagged
- Developer silent for 7.2 years
- Studio inactive: no public activity across 2 tracked titles
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 4 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-21; the live figures above take precedence over any numbers in it.
Stick Em Up is a minimalist action game where you rob stick-figure banks and dodge guards, released in 2019.
This title generates modest residual revenue with no active promotion in nearly seven years, suggesting an intact but dormant audience. The core mechanic appears sound (71% positive rating, strong median playtime), but zero recent developer activity and a single-person studio signal this is a catalog orphan. Most interesting as a quiet acquisition target for a publisher seeking low-overhead catalog filler or as a licensing/porting candidate if rights can be cleanly acquired; revival is low-probability without new content. Most realistic play: acquisition.
- Risk: Developer has posted no updates in 86+ months; studio status flags as inactive, raising uncertainty about code quality, engine dependencies, and willingness to transfer assets.
- Risk: Zero concurrent players and only 1 player in the last 30 days suggest the audience is either fully saturated, lapsed entirely, or confined to a niche not re-engaged by current pricing or visibility.
- Risk: No cloud saves, no workshop, no cards, and single-language localization limit platform integration and discoverability on modern Steam.
This case as Markdown · Estimates carry ±30-50% error per title.