GRIME
Clover Bite · 2021 · $24.99 · Action · deal grade C
Measured on 2026-10-05 04:50 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $4.2k to $6.3k per month
- Opportunity: $5.2k per month at x1.00 dormancy
- Estimated lifetime owners: 186.0k
- 85% positive across 6807 reviews · 33.5 reviews/month
Why it's flagged
- Developer active, last post 6 months ago
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
GRIME is a 2021 indie soulsvania with a distinctive monochromatic art style, parry-based combat, and metroidvania progression from Clover Bite.
GRIME has proven staying power: it generated solid lifetime net revenue, maintains an 85% positive rating, and still draws residual four-figure monthly cash despite zero promotional activity in the past year. The parry-centric combat and visually distinct world create a defensible design identity in a crowded genre. This is a quietly profitable catalog title with room for a modest revival push, localization expansion (especially into Indonesia and Russia where regional demand signals are strong), or integration into a publisher's indie portfolio. Most realistic play: publishing.
- Risk: Soulsvania genre saturation means discoverability without active marketing will continue to decline; organic review volume is modest at 35/month.
- Risk: Visual style is polarizing; multiple reviews cite initial hesitation despite praising gameplay, limiting mainstream appeal and ceiling.
- Risk: Early players noted janky feel; combat polish and movement remain friction points even among fans, suggesting technical debt from 2021 build.
This case as Markdown · Estimates carry ±30-50% error per title.