Receiver 2
Wolfire Games · 2020 · $19.99 · Action · deal grade B
- Estimated net residual revenue: $1.5k to $2.3k per month
- Opportunity: $3.9k per month at x2.10 dormancy
- Estimated lifetime owners: 85.3k
- 91%% positive across 3065 reviews · 17.5 reviews/month
Why it's flagged
- Developer silent for 4.1 years
- Studio inactive: no public activity across 4 tracked titles
- Last build shipped 4.6 years ago
- Store page localized in only 4 language(s)
- Last discounted 1 months ago, 4 sales in the last 12 months
Analyst notes (AI-assisted)
A hardcore first-person shooter built on hyper-realistic gun mechanics and psychological resilience themes, wrapped in a roguelike structure.
Receiver 2 has generated $366K lifetime on 85K units at a B-grade and maintains $1,880/mo residual revenue with 90.6% positive sentiment, despite developer silence for 49 months. The niche appeal (gun mechanics enthusiasts, immersive-sim fans) and thematic weight (mental health, gun safety) suggest staying power rather than abandonment. For a publisher or developer seeking a quiet earner with cult credibility and minimal ongoing support burden, this is a floor asset; for a studio wanting to build a franchise, the question is whether the designer's vision can scale beyond the current audience or whether the game has reached its natural ceiling. Most realistic play: watch.
- Risk: Gun-mechanics niche is small and self-selecting; mainstream appeal appears capped despite 90% positive ratio.
- Risk: No developer communication in 49 months raises questions about engine maintenance, compatibility, and whether technical debt is accumulating.
- Risk: Game contains thematic content (suicide prevention messaging, mental health) that some players report intensifies psychological distress rather than alleviating it; sensitivity and messaging clarity are ongoing perception risks.
This case as Markdown · Estimates carry ±30-50%% error per title.