ResidualPlaybeta Open the radar

Receiver 2

Wolfire Games · 2020 · $19.99 · Action · deal grade B

Measured on 2026-09-23 12:37 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.3k to $1.9k per month
  • Opportunity: $2.5k per month at x1.60 dormancy
  • Estimated lifetime owners: 114.0k
  • 91% positive across 3074 reviews · 14.8 reviews/month

Why it's flagged

  • Developer silent for 4.2 years
  • Studio inactive: no public activity across 3 tracked titles
  • Store page localized in only 4 language(s)
  • Last discounted 3 months ago, 4 sales in the last 12 months
  • Proven demand elasticity: x1.2 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A deliberately punishing first-person roguelike built around hyperrealistic handgun mechanics and mental-health themes.

Receiver 2 maintains solid residual revenue with a deeply engaged core audience and a 90%+ positive rating across its lifetime, but the developer studio is inactive and the title sits dormant at a modest player count. The game's niche appeal, thematic weight around firearm safety and psychological resilience, and systems-rich design give it lasting shelf life; however, revival depends on clarifying whether the IP remains available and whether any developer can expand its audience without diluting what makes it distinctive. This is a quiet earner suitable for acquisition only if the new owner commits to live updates or a meaningful sequel. Most realistic play: watch.

  • Risk: Last developer activity was roughly 49 months ago; engine, toolchain and platform compatibility unknown without direct contact.
  • Risk: Hyperspecialist design and mature thematic content (firearm safety, mental health, suicide prevention) limits mainstream appeal and marketing flexibility.
  • Risk: Review data shows a minority of players experience the game's stress mechanics as psychologically harmful rather than therapeutic, creating potential liability in revival or sequel work.

This case as Markdown · Estimates carry ±30-50% error per title.