Receiver 2
Wolfire Games · 2020 · $19.99 · Action · deal grade B
Measured on 2026-09-23 12:37 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.3k to $1.9k per month
- Opportunity: $2.5k per month at x1.60 dormancy
- Estimated lifetime owners: 114.0k
- 91% positive across 3074 reviews · 14.8 reviews/month
Why it's flagged
- Developer silent for 4.2 years
- Studio inactive: no public activity across 3 tracked titles
- Store page localized in only 4 language(s)
- Last discounted 3 months ago, 4 sales in the last 12 months
- Proven demand elasticity: x1.2 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A deliberately punishing first-person roguelike built around hyperrealistic handgun mechanics and mental-health themes.
Receiver 2 maintains solid residual revenue with a deeply engaged core audience and a 90%+ positive rating across its lifetime, but the developer studio is inactive and the title sits dormant at a modest player count. The game's niche appeal, thematic weight around firearm safety and psychological resilience, and systems-rich design give it lasting shelf life; however, revival depends on clarifying whether the IP remains available and whether any developer can expand its audience without diluting what makes it distinctive. This is a quiet earner suitable for acquisition only if the new owner commits to live updates or a meaningful sequel. Most realistic play: watch.
- Risk: Last developer activity was roughly 49 months ago; engine, toolchain and platform compatibility unknown without direct contact.
- Risk: Hyperspecialist design and mature thematic content (firearm safety, mental health, suicide prevention) limits mainstream appeal and marketing flexibility.
- Risk: Review data shows a minority of players experience the game's stress mechanics as psychologically harmful rather than therapeutic, creating potential liability in revival or sequel work.
This case as Markdown · Estimates carry ±30-50% error per title.