ResidualPlaybeta

King's Bounty II

Fulqrum Games · 2021 · $39.99 · Adventure · deal grade A

  • Estimated net residual revenue: $2.5k to $3.7k per month
  • Opportunity: $5.7k per month at x1.85 dormancy
  • Estimated lifetime owners: 142.7k
  • 62%% positive across 5525 reviews · 12.3 reviews/month

Why it's flagged

  • Developer silent for 22 months
  • Studio quiet across its whole catalog
  • Last build shipped 4.6 years ago
  • Last discounted 0 months ago, 10 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

King's Bounty II is a 2021 turn-based tactical RPG that attempts to revive the classic King's Bounty franchise with a full 3D overworld and strategic combat system.

King's Bounty II has generated $1.42M lifetime net revenue with steady residual income of $3,074/mo despite mixed critical reception (62% positive). The game sits dormant post-launch, with developer communication inactive for 22.5 months and no meaningful platform engagement, yet it continues to convert at a modest rate. For a savvy publisher, this represents either a low-risk catalog acquisition with proven recurring revenue, or a turnaround candidate if the IP and codebase can support a focused content update that addresses the franchise's traditional audience. Most realistic play: acquisition.

  • Risk: Core fan sentiment is negative; players cite deviation from King's Bounty formula as a core complaint, limiting ceiling for revival without substantial redesign.
  • Risk: Developer (Fulqrum Games) is classified as fading with only one title in portfolio; no dev blog or patch activity in 22.5 months suggests limited capacity or commitment to ongoing support.
  • Risk: 54.8 months post-launch with zero recent discounts despite 10 promotions in 12 months suggests price sensitivity and demand volatility; full tech stack assessment required before acquisition.

This case as Markdown · Estimates carry ±30-50%% error per title.