King's Bounty II
Fulqrum Games · 2021 · $39.99 · Adventure · deal grade B
Measured on 2026-10-02 17:02 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $2.1k to $3.1k per month
- Opportunity: $3.5k per month at x1.35 dormancy
- Estimated lifetime owners: 179.0k
- 62% positive across 5544 reviews · 10.5 reviews/month
Why it's flagged
- Developer silent for 24 months
- Studio quiet across its whole catalog
- Last discounted 0 months ago, 9 sales in the last 12 months
- Proven demand elasticity: x1.2 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-03; the live figures above take precedence over any numbers in it.
King's Bounty II is a 2021 turn-based tactical RPG combining hero management, open-world traversal, and squad combat in a fantasy setting.
KB2 sits in a quiet middle ground: modest but steady residual inflow, a respectable franchise pedigree, and a core mechanic (tactical squad combat) that retained a subset of loyal players despite mixed critical reception. The title is not a candidate for acquisition or revival at scale, but worth watching as a catalog hold or potential licensing opportunity if a larger publisher seeks IP rights to the series. The 62% positive rating masks a two-tier audience: franchise veterans who found depth in the mechanics, and newcomers disappointed by comparisons to Heroes of Might and Magic or the original King's Bounty formula. Most realistic play: watch.
- Risk: Franchise suffered generational expectation mismatch; many players came expecting a direct sequel to the 1990 original and rejected the modernized, slower-paced open-world approach.
- Risk: UI/UX and visual clarity issues (pixelated unit differentiation, horse-riding mechanics) remain unaddressed nearly three years post-launch, suggesting resource constraints or deprioritization by the studio.
- Risk: Developer Fulqrum Games shows minimal engagement (last public post ~23 months ago) and holds only one title in its portfolio, raising questions about studio stability and capacity for live support or patches.
This case as Markdown · Estimates carry ±30-50% error per title.