ResidualPlaybeta Open the radar

Beyond a Steel Sky

Revolution Software Ltd · 2020 · $34.99 · Action · deal grade B

Measured on 2026-10-02 18:31 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $877 to $1.3k per month
  • Opportunity: $1.8k per month at x1.60 dormancy
  • Estimated lifetime owners: 51.9k
  • 88% positive across 1669 reviews · 5.8 reviews/month

Why it's flagged

  • Developer silent for 4.7 years
  • Studio active elsewhere (5 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 10 sales in the last 12 months
  • Proven demand elasticity: x1.5 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 2020 point-and-click adventure sequel to the 1994 cult classic Beneath a Steel Sky, set in a dystopian future with puzzle-driven narrative gameplay.

Beyond a Steel Sky maintains solid community affection (88% positive, median 14 hours played) and generates steady residual revenue in the low four figures monthly despite minimal marketing or recent developer engagement. The title is a successful spiritual successor that still attracts adventure-game enthusiasts, but its quiet status and modest installed base suggest it operates well below its franchise potential. This is a realistic acquisition target for a publisher seeking a stable, low-maintenance IP with faithful legacy fandom and clear sequel/remake expansion paths. Most realistic play: acquisition.

  • Risk: Point-and-click adventure genre has contracted significantly since 2020; mainstream audience awareness of the Beneath a Steel Sky franchise is minimal outside core retro-adventure circles.
  • Risk: No developer posts in 54+ months and no recent engine or platform updates suggest the title may face compatibility drift as Steam infrastructure evolves.
  • Risk: Very small concurrent player base (3 now, 12 peak in last 30 days) makes live-service or multiplayer revival unlikely to justify development spend.

This case as Markdown · Estimates carry ±30-50% error per title.