ResidualPlaybeta

Azur Lane Crosswave

IDEA FACTORY · 2020 · $39.99 · Action · deal grade B

  • Estimated net residual revenue: $1.4k to $2.1k per month
  • Opportunity: $3.3k per month at x1.85 dormancy
  • Estimated lifetime owners: 196.0k
  • 69%% positive across 7428 reviews · 8.3 reviews/month

Why it's flagged

  • Developer silent for 23 months
  • Studio active elsewhere (36 titles tracked), so this one may welcome a partner
  • Last build shipped 5.9 years ago
  • Store page localized in only 4 language(s)

Analyst notes (AI-assisted)

A 2020 action game spinoff of the popular Azur Lane mobile gacha franchise, featuring shipgirl characters in combat scenarios.

Azur Lane Crosswave sits in a quiet zone: it cleared $1.68M lifetime on modest volume (196k units) with stable 69% positive sentiment and $1.79k/mo residual revenue. The game operates under Yostar's IP umbrella and benefits from an active, loyal mobile fanbase that treats it as supplementary canon rather than replacement. For a mobile-game publisher or IP holder seeking to expand console/PC engagement with zero acquisition friction, this is a low-risk catalog hold; for a third party, revival economics are marginal unless bundled with sequel rights or cross-promotion deals. Most realistic play: watch.

  • Risk: Azur Lane mobile gacha remains the primary revenue engine; console spinoff sits perpetually in its shadow with no new content in 23+ months.
  • Risk: 71 months post-launch with no reported updates; player technical friction risk if Steam runtime environment shifts.
  • Risk: Yostar controls the IP and likely retains publishing rights; third-party acquisition of the title alone is probably not feasible.

This case as Markdown · Estimates carry ±30-50%% error per title.