ResidualPlaybeta Open the radar

Azur Lane Crosswave

IDEA FACTORY · 2020 · $39.99 · Action · deal grade B

Measured on 2026-09-24 10:48 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.5k to $2.3k per month
  • Opportunity: $3.0k per month at x1.60 dormancy
  • Estimated lifetime owners: 261.0k
  • 69% positive across 7427 reviews · 8.8 reviews/month

Why it's flagged

  • Developer silent for 2.0 years
  • Studio active elsewhere (27 titles tracked), so this one may welcome a partner
  • Store page localized in only 4 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Azur Lane Crosswave is a 2020 action game based on the mobile gacha franchise, featuring shipgirl characters in a PC-exclusive storyline.

This title occupies an unusual niche: it's a licensed adaptation of a thriving mobile IP with solid residual revenue and a 69% positive rating, yet it sits quietly with minimal active engagement. The game has already generated substantial lifetime net revenue and maintains stable month-to-month returns despite zero discounting in the past 12 months and only occasional player review activity. For a publisher or acquirer, the appeal lies in the established character IP and the absence of ongoing live-service costs, though the 16-hour median playtime and modest player retention suggest the narrative-driven single-player loop has limited long-tail stickiness. Most realistic play: licensing.

  • Risk: Game rights depend on Yostar (Azur Lane mobile IP holder); any revival or re-release requires negotiation with the original franchise steward.
  • Risk: Player base is extremely small and geographically fragmented (Indonesia, Russia show outsized regional ratios suggesting key-resale or regional pricing effects), limiting scope for meaningful growth without major content investment.
  • Risk: Four-year-old console-style port with no workshop support and no developer posts in 23 months raises questions about maintenance and compatibility with future OS updates.

This case as Markdown · Estimates carry ±30-50% error per title.