ResidualPlaybeta Open the radar

Gloomwood

Dillon Rogers · 2022 · $19.99 · Action · deal grade A

Measured on 2026-09-25 23:40 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $8.9k to $13.3k per month
  • Opportunity: $14.4k per month at x1.30 dormancy
  • Estimated lifetime owners: 300.0k
  • 95% positive across 8450 reviews · 88.9 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 11 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-27; the live figures above take precedence over any numbers in it.

Gloomwood is an early-access immersive-sim stealth-shooter in the vein of Thief, set in a plague-ravaged gothic world with retro aesthetics and deep systemic gameplay.

Gloomwood sits at an unusual juncture: it has built a loyal, high-sentiment community (95% positive, solid engagement in reviews), shows healthy residual revenue flow, and commands strong staying power for an unfinished title. The developer (single-studio operation) remains actively posting and shipping updates. The risk is prolonged early-access limbo, which player sentiment already flags; a strategic partner could accelerate narrative/content completion and capture pent-up demand from an audience that explicitly craves 'more' rather than fixes. Most realistic play: publishing.

  • Risk: Early-access status with no defined ship date; players acknowledge 'several more years' before completion, risking fatigue and refund friction.
  • Risk: Niche audience (immersive sim, stealth-first gameplay); word-of-mouth and review score drive sales rather than mainstream visibility.
  • Risk: Single-developer operation creates scaling and velocity bottleneck; content drought between updates may suppress residual revenue further.

This case as Markdown · Estimates carry ±30-50% error per title.