Showgunners
Artificer · 2023 · $29.99 · · deal grade C
Measured on 2026-10-05 04:19 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $2.0k to $3.0k per month
- Opportunity: $2.5k per month at x1.00 dormancy
- Estimated lifetime owners: 65.9k
- 93% positive across 1979 reviews · 13.3 reviews/month
Why it's flagged
- Developer active, last post 6 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A stylish cyberpunk turn-based tactics game with XCOM-like combat, character-driven storytelling, and a deliberate 20-hour campaign.
Showgunners is a quiet success story: strong player sentiment (93% positive), healthy lifetime revenue, and consistent monthly residuals despite minimal marketing footprint and zero recent developer communication. The title has found its niche audience organically and retains engaged players, making it a candidate for strategic publishing support, localization investment, or franchise expansion. Best suited for publishers seeking catalog depth in the indie tactics space or studios exploring revival campaigns for dormant IP. Most realistic play: publishing.
- Risk: XCOM-adjacent crowding and player perception that the game is 'shallow' compared to genre leaders may cap ceiling; requires differentiation in any marketing refresh.
- Risk: Developer (Artificer, 3 titles total) has been quiet for ~4 months; studio health and commitment to post-launch support unclear.
- Risk: No workshop support or cards; limited replayability noted by community signals potential ceiling on long-tail engagement.
This case as Markdown · Estimates carry ±30-50% error per title.