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Pro Wrestling Sim

Pro Wrestling Sim · 2021 · $19.99 · Simulation · deal grade B

Measured on 2026-10-05 14:30 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.1k to $1.6k per month
  • Opportunity: $1.7k per month at x1.30 dormancy
  • Estimated lifetime owners: 26.7k
  • 97% positive across 689 reviews · 10.6 reviews/month

Why it's flagged

  • Developer active, last post 0 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 4 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-02; the live figures above take precedence over any numbers in it.

Early-access wrestling promotion management sim with deep player-database mechanics and active workshop modding community.

Pro Wrestling Sim occupies a niche but resilient market: wrestling-management simulators lack active competitors since TEW2020's stagnation. The title shows solid residual cash flow, high engagement depth (median 215 hours), and exceptional player retention (73% still active). Community explicitly credits the developer's responsiveness and plugin ecosystem as differentiators. However, the game remains in early access after five years, lacks localization beyond English, and serves a small but devoted audience; acquisition makes sense only if the buyer intends active stewardship and community co-creation or seeks IP leverage in wrestling entertainment partnerships. Most realistic play: watch.

  • Risk: Addressable market is small and self-selected; growth beyond the existing wrestling-sim enthusiast base is uncertain without major feature expansion or licensed IP integration.
  • Risk: Five-year early-access status signals either scope creep or resource constraint; live-ops expectations differ sharply from traditional sim games.
  • Risk: Community attachment to current developer is strong; ownership transition risks churn if creative direction or update cadence changes perceptibly.

This case as Markdown · Estimates carry ±30-50% error per title.