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When The Past Was Around

Mojiken · 2020 · $7.99 · Adventure · deal grade D

Measured on 2026-09-23 12:03 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $609 to $913 per month
  • Opportunity: $761 per month at x1.00 dormancy
  • Estimated lifetime owners: 157.0k
  • 95% positive across 4433 reviews · 17.7 reviews/month

Why it's flagged

  • Developer active, last post 11 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner

Analyst notes (AI-assisted)

Note written 2026-08-26; the live figures above take precedence over any numbers in it.

A narrative point-and-click puzzle game about grief and moving forward after loss, centered on a widow and her magical owl companion.

When The Past Was Around sits in an undervalued sweet spot: emotionally resonant indie with near-universal player approval, steady residual revenue, and a proven appetite for discount-driven sales. The 2-3 hour runtime and therapeutic positioning make it a strong fit for indie anthology catalogs, subscription services, or licensing to educational/wellness platforms. The main constraint is its quiet ownership base and inactive developer; revival plays are limited unless paired with a larger portfolio acquisition. Most realistic play: watch.

  • Risk: Touch-control support regressed between demo and full release, leaving a usability gap on mobile and tablet platforms that player feedback flags as unresolved.
  • Risk: Core audience is niche (grief-focused narrative puzzle); growth lever is word-of-mouth and seasonal sales, not viral or community-driven mechanics.
  • Risk: Developer has posted once in the last year and shows no active engagement, limiting patch velocity or live-service expansion.

This case as Markdown · Estimates carry ±30-50% error per title.