ResidualPlaybeta Open the radar

PathBlasters

Sine Coda · 2024 · $11.99 · Action · deal grade B

Measured on 2026-09-24 11:07 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.7k to $2.5k per month
  • Opportunity: $3.4k per month at x1.60 dormancy
  • Estimated lifetime owners: 1.0k
  • 92% positive across 26 reviews · 24.0 reviews/month

Why it's flagged

  • Developer silent for 2.4 years
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Store page localized in only 3 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-22; the live figures above take precedence over any numbers in it.

PathBlasters is a fast-paced arcade puzzle-action game blending Bomberman mechanics with die-and-retry level design, playable solo or in local/online multiplayer.

PathBlasters earned $2.8K lifetime on modest player volume but maintains a 92% positive rating and 25 reviews/month, suggesting strong word-of-mouth retention among a core audience. The game shows healthy residual revenue ($2.2K/mo mid estimate) despite zero active players in the last 30 days and no discount activity in 12 months, indicating it may be undermonetized or undersupported rather than commercially unviable. Best fit for a publishing partner able to run seasonal campaigns, crossplay marketing, or bundle placement; acquisition alone carries limited upside unless part of a casual-multiplayer portfolio strategy. Most realistic play: publishing.

  • Risk: Zero current players and no recent dev activity (28 months since last post) raises questions about server health, matchmaking population, and long-term live-service viability.
  • Risk: Arcade puzzle-action is a crowded niche; the game's peak was likely at launch and revival will depend on new hooks (seasonal content, cross-IP collaborations, or platform exclusivity) rather than core design changes.
  • Risk: Developer Sine Coda is operating but quiet (three titles on record); bandwidth to support post-launch marketing or live ops may be constrained.

This case as Markdown · Estimates carry ±30-50% error per title.