ResidualPlaybeta Open the radar

ICBM

SoftWarWare · 2020 · $19.99 · Strategy · deal grade B

Measured on 2026-09-28 17:12 UTC, 7 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $368 to $553 per month
  • Opportunity: $737 per month at x1.60 dormancy
  • Estimated lifetime owners: 66.2k
  • 91% positive across 1930 reviews · 4.3 reviews/month

Why it's flagged

  • Developer silent for 2.6 years
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last discounted 2 months ago, 9 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-24; the live figures above take precedence over any numbers in it.

ICBM is a pausable, low-intensity turn-based strategy game about nuclear deterrence and geopolitical brinkmanship.

ICBM has quietly maintained a 91% positive rating and $644/mo residual revenue across 49.6K lifetime units despite minimal marketing and dormant developer engagement. The 77.8% still-playing ratio and strong median playtime (11.75h) suggest durable appeal to a specific audience: casual strategists who value pause-friendly, asynchronous gameplay. For a publisher like Slitherine willing to invest in modest marketing cycles and community management, this is a low-risk catalog play with room to surface a loyal but underexposed player base. Most realistic play: publishing.

  • Risk: Genre and theme (nuclear strategy) have limited mainstream appeal; player count sits at 3 concurrent, suggesting narrow addressable market.
  • Risk: Developer has been inactive on community posts for 29.5 months; revival depends entirely on publisher commitment to patch, communicate, and market.
  • Risk: Workshop integration exists (156 mods, last updated May 2026) but no cards, cloud save, or achievements; missing modern engagement hooks.

This case as Markdown · Estimates carry ±30-50% error per title.