Phantom Breaker: Omnia
MAGES. Inc. · 2022 · $19.99 · Action · deal grade D
Measured on 2026-09-23 19:32 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $339 to $508 per month
- Opportunity: $424 per month at x1.00 dormancy
- Estimated lifetime owners: 11.1k
- 77% positive across 326 reviews · 3.4 reviews/month
Why it's flagged
- Developer active, last post 6 months ago
- Studio active elsewhere (24 titles tracked), so this one may welcome a partner
Analyst notes (AI-assisted)
Note written 2026-09-14; the live figures above take precedence over any numbers in it.
Phantom Breaker: Omnia is a 2D fighting game from MAGES. Inc. that revived and expanded the original arcade title with a global console release.
This fighting game sits in a quiet zone: solid residual revenue with modest but engaged community, yet no discount activity in 12 months signals pricing stability or dormancy. The title holds niche appeal within the fighting-game collector segment, but thin current player counts and low review velocity suggest the window for revival investment has likely closed. Best fit for a publisher seeking to inherit steady catalog revenue without active development burden, or for a fighting-game franchise holder exploring IP licensing. Most realistic play: watch.
- Risk: Ultra-niche fighting-game audience; median session under 4 hours and current active players in single digits make content updates or esports investment unviable.
- Risk: Nearly 4 years post-launch with no developer communication in 6 months; online infrastructure decay and platform OS changes pose long-term stability risk.
- Risk: 20% localization gap (Spanish top priority) and 15% key-share leakage indicate geographic friction that a passive owner may not prioritize.
This case as Markdown · Estimates carry ±30-50% error per title.