The Political Process
Verlumino Studios LLC · 2019 · $14.99 · Indie · deal grade B
Measured on 2026-10-02 12:03 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $791 to $1.2k per month
- Opportunity: $1.6k per month at x1.65 dormancy
- Estimated lifetime owners: 85.2k
- 95% positive across 2167 reviews · 12.3 reviews/month
Why it's flagged
- Developer silent for 12 months
- Studio quiet across its whole catalog
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 4 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-06; the live figures above take precedence over any numbers in it.
A turn-based political simulation where players build and run a candidate through primary and general elections, with deep policy customization.
The Political Process occupies a niche audience of politics-game enthusiasts and has sustained solid residual revenue on a tiny active player base for five years post-launch. The core appeal is real: a 1,400+ hour player and several 50-100 hour veterans praise its uniqueness in the political-game space. However, the title is caught in early-access stasis, has seen no promotions in over a year, no major content updates since mid-2023, and players explicitly call for non-establishment ideologies, deeper nuance, and resumed development. For a small publisher or a studio seeking a low-risk deep-engagement title with a loyal micro-community, this represents an opportunity to acquire a functional game with proven retention, inject modest content updates, and unlock growth via proper launch and modest marketing. Not a mainstream bet, but strategically sound for niche portfolio building. Most realistic play: acquisition.
- Risk: Extremely narrow addressable market; political-game enthusiasts are a small, dedicated cohort, and mainstream visibility is near-zero.
- Risk: Seven-year early-access window with no exit timeline suggests either scope creep or dev uncertainty; one player reports save-file corruption, hinting at stability debt.
- Risk: Solo developer or very small studio (one title, one domain); acquisition or long-term stewardship requires clear dev-relation strategy.
This case as Markdown · Estimates carry ±30-50% error per title.